Asset Converter Automated TLAS and BLAS builds & compactions, Clang MSVC builds
Pre-release
Pre-release
·
374 commits
to master
since this release
Asset Converter now covers 100% of asset types (except for renderpasses and framebuffers) at its inception, last feature outstanding is the RT Pipeline coming in #871
See examples of usage with and without compaction and ReBAR fast-path:
- https://github.com/Devsh-Graphics-Programming/Nabla-Examples-and-Tests/blob/e30938c2615dd5d3ab69cadca3ba11d1e03f8233/67_RayQueryGeometry/main.cpp
- https://github.com/Devsh-Graphics-Programming/Nabla-Examples-and-Tests/blob/e30938c2615dd5d3ab69cadca3ba11d1e03f8233/71_RayTracingPipeline/main.cpp
What's Changed
- minor improve to exclusive scan (less registers) by @keptsecret in #875
- Acceleration Structure Asset Conversion by @devshgraphicsprogramming in #872
- build: Add ClangCL profiles by @alichraghi in #791
- Working and Tested Asset Converter for Acceleration Structures by @devshgraphicsprogramming in #878
Full Changelog: v0.5.9-alpha2...v0.6.0-alpha1