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file.rs
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use anyhow::Context;
use manganis::FolderAssetOptions;
use manganis_core::{AssetOptions, CssAssetOptions, ImageAssetOptions, JsAssetOptions};
use std::path::Path;
use crate::css::process_scss;
use super::{
css::process_css, folder::process_folder, image::process_image, js::process_js,
json::process_json,
};
/// Process a specific file asset with the given options reading from the source and writing to the output path
pub fn process_file_to(
options: &AssetOptions,
source: &Path,
output_path: &Path,
) -> anyhow::Result<()> {
process_file_to_with_options(options, source, output_path, false)
}
/// Process a specific file asset with additional options
pub(crate) fn process_file_to_with_options(
options: &AssetOptions,
source: &Path,
output_path: &Path,
in_folder: bool,
) -> anyhow::Result<()> {
// If the file already exists, then we must have a file with the same hash
// already. The hash has the file contents and options, so if we find a file
// with the same hash, we probably already created this file in the past
if output_path.exists() {
return Ok(());
}
if let Some(parent) = output_path.parent() {
if !parent.exists() {
std::fs::create_dir_all(parent).context("Failed to create directory")?;
}
}
// Processing can be slow. Write to a temporary file first and then rename it to the final output path. If everything
// goes well. Without this, the user could quit in the middle of processing and the file will look complete to the
// caching system even though it is empty.
let temp_path = output_path.with_file_name(format!(
"partial.{}",
output_path
.file_name()
.unwrap_or_default()
.to_string_lossy()
));
let resolved_options = resolve_asset_options(source, options);
match &resolved_options {
ResolvedAssetType::Css(options) => {
process_css(options, source, &temp_path)?;
}
ResolvedAssetType::Scss(options) => {
process_scss(options, source, &temp_path)?;
}
ResolvedAssetType::Js(options) => {
process_js(options, source, &temp_path, !in_folder)?;
}
ResolvedAssetType::Image(options) => {
process_image(options, source, &temp_path)?;
}
ResolvedAssetType::Json => {
process_json(source, &temp_path)?;
}
ResolvedAssetType::Folder(_) => {
process_folder(source, &temp_path)?;
}
ResolvedAssetType::File => {
let source_file = std::fs::File::open(source)?;
let mut reader = std::io::BufReader::new(source_file);
let output_file = std::fs::File::create(&temp_path)?;
let mut writer = std::io::BufWriter::new(output_file);
std::io::copy(&mut reader, &mut writer).with_context(|| {
format!(
"Failed to write file to output location: {}",
temp_path.display()
)
})?;
}
}
// If everything was successful, rename the temp file to the final output path
std::fs::rename(temp_path, output_path).context("Failed to rename output file")?;
Ok(())
}
pub(crate) enum ResolvedAssetType {
/// An image asset
Image(ImageAssetOptions),
/// A css asset
Css(CssAssetOptions),
/// A SCSS asset
Scss(CssAssetOptions),
/// A javascript asset
Js(JsAssetOptions),
/// A json asset
Json,
/// A folder asset
Folder(FolderAssetOptions),
/// A generic file
File,
}
pub(crate) fn resolve_asset_options(source: &Path, options: &AssetOptions) -> ResolvedAssetType {
match options {
AssetOptions::Image(image) => ResolvedAssetType::Image(image.clone()),
AssetOptions::Css(css) => ResolvedAssetType::Css(css.clone()),
AssetOptions::Js(js) => ResolvedAssetType::Js(js.clone()),
AssetOptions::Folder(folder) => ResolvedAssetType::Folder(folder.clone()),
AssetOptions::Unknown => resolve_unknown_asset_options(source),
_ => {
tracing::warn!("Unknown asset options... you may need to update the Dioxus CLI. Defaulting to a generic file: {:?}", options);
resolve_unknown_asset_options(source)
}
}
}
fn resolve_unknown_asset_options(source: &Path) -> ResolvedAssetType {
match source.extension().map(|e| e.to_string_lossy()).as_deref() {
Some("scss" | "sass") => ResolvedAssetType::Scss(CssAssetOptions::new()),
Some("css") => ResolvedAssetType::Css(CssAssetOptions::new()),
Some("js") => ResolvedAssetType::Js(JsAssetOptions::new()),
Some("json") => ResolvedAssetType::Json,
Some("jpg" | "jpeg" | "png" | "webp" | "avif") => {
ResolvedAssetType::Image(ImageAssetOptions::new())
}
_ if source.is_dir() => ResolvedAssetType::Folder(FolderAssetOptions::new()),
_ => ResolvedAssetType::File,
}
}