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Compile Blip_Buffer in x86 mode on MSVC 64
Faster? IDK.
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Source/Blip_Buffer/Blip_Buffer.h

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@@ -398,7 +398,8 @@ inline void Blip_Synth<quality>::offset_resampled( blip_resampled_time_t time,
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imp_t const* BLIP_RESTRICT imp = impulses + blip_res - phase;
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#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
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defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
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defined (__x86_64__) || defined (__ia64__) || defined (__i386__) || \
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defined(_WIN64)
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// straight forward implementation resulted in better code on GCC for x86
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