Improve heuristics check to detect broken RM2000-based fonts #3463
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This came up in yesterday's discussion on EasyRPGs chat:
The Mexican fangame "Necklace of Elements" (https://rmarchiv.de/games/3824) uses its own custom font that was based on the broken RM2000.fon file which needs to be interpreted & rendered with a fixed size of 6 pixels.
EasyRPG loading up this custom "TLOZFONT":

Previously, the Player only checked for the font's name which was replaced in this case, so some other heuristics are needed to identify it.
This PR adds a new check, that loads up some glyph sizes and checks if the characters for uppercase 'I' & ' ' are unusually wide (15 pixels) while other characters ('h', lowercase 'l') have a fixed size of 6 & 4 respectively.