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Augmented reality experiences are designed to "augment" the physical world with virtual content that respects real world scale, position, and orientation of a device. In the case of Runtime, a SceneView displays 3D geographic data as virtual content on top of a camera feed which represents the real, physical world.
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***[TimeSlider](Documentation/TimeSlider)** - Allows interactively defining a temporal range (i.e. time extent) and animating time moving forward or backward. Can be used to manipulate the time extent in a MapView or SceneView.
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## Requirements
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*[ArcGIS Runtime SDK for iOS](https://developers.arcgis.com/ios/) 100.11.0 (or higher)
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*[ArcGIS Runtime SDK for iOS](https://developers.arcgis.com/ios/) 100.12.0 (or higher)
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* Xcode 12.0 (or higher)
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The *ArcGIS Runtime Toolkit for iOS* has a *Target SDK* version of *13.0*, meaning that it can run on devices with *iOS 13.0* or newer.
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1. Open your project in Xcode
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2. Go to *File* > *Swift Packages* > *Add Package Dependency* option
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3. Enter `https://github.com/Esri/arcgis-runtime-toolkit-ios` as the package repository URL
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4. Choose version 100.11.0 or a later version. Click Next. Only version 100.11.0 or newer supports Swift Package Manager.
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4. Choose version 100.12.0 or a later version. Click Next. Only version 100.11.0 or newer supports Swift Package Manager.
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Note: The Toolkit Swift Package adds the ArcGIS SDK Swift Package as a dependency so no need to add both separately. If you already have the ArcGIS SDK Swift Package delete that and just add the Toolkit Swift Package.
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3. Add the *ArcGISToolkit* library in your app, by adding it to the Frameworks, Libraries, and Embedded Content section of the General pane for your app target. The *ArcGISToolkit* library contains the *ArcGIS Runtime SDK for iOS* library, so you don't need to add that separately.
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4. Add `import ArcGIS` and `import ArcGISToolkit` in your source code and start using the toolkit components
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Note: Support for Carthage has been dropped for v100.11.0.
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## SwiftLint
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Both the Toolkit and Examples app support SwiftLint. You can install SwiftLint from [here](https://github.com/realm/SwiftLint). It is not necessary to have it installed in order to build, but you will get a warning without it. The specific rules the linter uses can be found in the `swiftlint.yml` files in the `Toolkit` and `Examples` directories.
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///
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/// An `AGSJob`'s status is `.paused` when it is created from JSON. So any `AGSJob`s that have been reloaded from User Defaults will be in the `.paused` state.
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///
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/// See the [Tasks and Jobs](https://developers.arcgis.com/ios/latest/swift/guide/tasks-and-jobs.htm#ESRI_SECTION1_BA1D597878F049278CC787A1C04F9734)
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/// See the [Tasks and Jobs](https://developers.arcgis.com/ios/programming-patterns/tasks-and-jobs/#pause-resume-or-cancel-a-job)
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/// guide topic for more details.
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///
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/// - Parameters:
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///
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/// This happens when the `JobManager` is initialized. All `AGSJob`s will be in the `.paused` state when first restored from JSON.
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///
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/// See the [Tasks and Jobs](https://developers.arcgis.com/ios/latest/swift/guide/tasks-and-jobs.htm#ESRI_SECTION1_BA1D597878F049278CC787A1C04F9734)
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/// See the [Tasks and Jobs](https://developers.arcgis.com/ios/programming-patterns/tasks-and-jobs/#pause-resume-or-cancel-a-job)
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