@@ -97,7 +97,7 @@ Battle Nads uses a sophisticated economic model based on shMON (staked MON) toke
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#### Key Economic Concepts
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- ** Buy-in Amount** : 0.1 shMON required to create a character
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- - ** Bonded Balance** : Minimum 0.05 shMON must stay bonded for task execution
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+ - ** Bonded Balance** : Minimum 0.05 shMON required for auto-defense when attacked
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- ** Yield Boosting** : 25% of defeated player balances boost yield for all holders
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- ** Balance Distribution** : 75% to players, 20% to monsters, 5% system fees
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@@ -395,7 +395,7 @@ Gameplay Actions via Session Key:
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When you initiate an action (movement, combat, ability):
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1 . ** Session key sponsors the transaction** - No wallet popup
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- 2 . ** shMON is deducted** from your bonded balance for Task scheduling
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+ 2 . ** shMON is deducted** from your bonded shMON for Task scheduling
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3 . ** Gas is partially refunded** to session key (efficient gas usage)
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4 . ** Task Manager executes** the action through execution services
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5 . ** Unused gas is redirected** through paymaster contracts
@@ -468,7 +468,7 @@ Battle Nads uses a sophisticated task system for autonomous character operation:
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#### Task Economics
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- - ** Task Costs** : Each task execution costs MON from your bonded balance
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+ - ** Task Costs** : Each task execution costs MON from your bonded shMON
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- ** Scheduling** : Tasks are scheduled for future block execution
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- ** Priority** : Task execution follows priority and gas availability
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- ** Failure Handling** : Failed tasks may be rescheduled or cancelled
@@ -486,7 +486,7 @@ Session key sends transaction (gas paid)
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↓
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Task Manager creates combat task
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↓
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- shMON deducted from bonded balance
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+ shMON deducted from bonded shMON
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↓
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Combat task executes every turn:
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• Calculate damage
@@ -519,15 +519,16 @@ Each stage is a separate task execution, demonstrating:
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Players need to understand task implications:
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- #### Bonded Balance Requirements
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+ #### Bonded shMON Requirements
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- - Characters need sufficient bonded MON to maintain task schedule
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- - Low balance characters risk task cancellation and character deletion
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- - Recommended balance: Minimum 0.05 shMON + 32x estimated task costs
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+ - Characters need sufficient bonded shMON for auto-defense
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+ - Without bonded shMON, your character cannot defend when attacked
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+ - Low bonded shMON = defenseless character that others can freely attack
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+ - Recommended: Keep well above 0.05 shMON for continuous protection
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#### Task Monitoring
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- 1 . ** Balance Tracking** : Monitor your bonded balance regularly
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+ 1 . ** Balance Tracking** : Monitor your bonded shMON regularly
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2 . ** Task Costs** : Understand approximate costs for different actions
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3 . ** Failure Recovery** : Know how to handle task scheduling failures
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4 . ** Emergency Funding** : Have backup MON available for emergency funding
@@ -666,9 +667,9 @@ As an early alpha product:
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#### Gameplay Issues
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- ** Movement Restrictions** : Cannot move while in combat
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- - ** Task Failures** : Check bonded balance and session key balance
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+ - ** Task Failures** : Check bonded shMON and session key balance
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- ** Combat Delays** : Combat actions are automated, expect delays
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- - ** Balance Depletion** : Monitor bonded balance to prevent character deletion
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+ - ** Balance Depletion** : Keep bonded shMON funded for auto-defense
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- ** Combat Task Broken** : UI will indicate - refund session key or bonded balance
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- ** No Transaction Spam Needed** : Combat runs automatically via Task Manager
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