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docs: add class-specific stat recommendations and simplify stair navigation
- Add stat allocation recommendations for each class: - Warrior: STR/VIT focus (4/3) - Rogue: DEX/QCK focus (4/3) - Monk: Balanced with STU/LCK emphasis (3/3) - Sorcerer: Magic-focused build - Bard: Balanced to offset penalties - Remove stair location derivation formula - Keep only first 4 stair locations with exploration hint - Clarify that discovering the pattern is part of the challenge 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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docs/game/player-guide.md

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@@ -126,19 +126,32 @@ Battle Nads uses a sophisticated economic model based on shMON (staked MON) toke
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### Stat Allocation Strategy
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You have 14 points to distribute across 6 attributes. Consider these builds:
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You have 14 points to distribute across 6 attributes. Since your class is randomly assigned, here are recommended builds for each class:
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#### Balanced Fighter (Recommended for beginners)
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#### Warrior (Tank/DPS)
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- Strength: 3, Vitality: 3, Dexterity: 2, Quickness: 2, Sturdiness: 2, Luck: 2
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- Strength: 4, Vitality: 3, Dexterity: 2, Quickness: 2, Sturdiness: 2, Luck: 1
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- Focus on Strength and Vitality to maximize health and damage
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#### Glass Cannon
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#### Rogue (High Damage)
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- Strength: 4, Vitality: 2, Dexterity: 4, Quickness: 3, Sturdiness: 1, Luck: 1
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- Strength: 2, Vitality: 1, Dexterity: 4, Quickness: 3, Sturdiness: 1, Luck: 3
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- Prioritize Dexterity and Quickness for hit chance and turn frequency
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#### Tank Build
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#### Monk (Support)
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- Strength: 2, Vitality: 4, Dexterity: 2, Quickness: 1, Sturdiness: 4, Luck: 1
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- Strength: 2, Vitality: 2, Dexterity: 2, Quickness: 2, Sturdiness: 3, Luck: 3
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- Balanced build with emphasis on Sturdiness and Luck
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#### Sorcerer (Magic DPS)
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- Strength: 1, Vitality: 2, Dexterity: 3, Quickness: 3, Sturdiness: 2, Luck: 3
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- Focus on magical stats while maintaining survivability
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#### Bard (Challenge Mode)
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- Strength: 2, Vitality: 3, Dexterity: 2, Quickness: 2, Sturdiness: 3, Luck: 2
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- Balanced approach to offset stat penalties
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### Level Progression
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**First 4 Staircase Locations:**
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- Depth 1→2: (25, 25) - Always at center
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- Depth 2→3: (35, 15) - Southeast quadrant
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- Depth 2→3: (35, 15) - Southeast quadrant
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- Depth 3→4: (15, 35) - Northwest quadrant
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- Depth 4→5: (14, 14) - Southwest quadrant
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- Further depths follow a pattern with increasing distance from center
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**Hint:** Further depths follow a pattern - explore to discover it!
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### Exploration Mechanics
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1. **Safe Exploration**: Move cautiously in new areas to avoid overwhelming encounters
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2. **Level Appropriate Zones**: Stay in areas matching your character level
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3. **Finding Staircases**: Learn the staircase pattern to efficiently navigate between depths
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3. **Finding Staircases**: Memorize the first few locations, then discover the pattern
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4. **Boss Preparation**: Prepare thoroughly before approaching boss locations (bosses spawn at staircase coordinates)
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5. **Escape Routes**: Always plan retreat paths before engaging in combat
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2. Use `moveUp()` to go deeper (higher depth number) or `moveDown()` to go shallower
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3. You'll arrive at the same coordinates on the new depth level
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**Finding Staircase Coordinates:**
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**Navigation Tips:**
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- **Depth 1**: Staircase at (25, 25) - center of the map
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- **Other Depths**: Use the pattern:
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- Depth % 4 = 2: Southwest (subtract from 25,25)
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- Depth % 4 = 3: Northeast (add to 25,25)
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- Depth % 4 = 0: Southeast (add X, subtract Y)
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- Depth % 4 = 1: Northwest (subtract X, add Y)
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- Distance increases with depth: 10 + (depth ÷ 4)
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- Start by memorizing the first 4 staircase locations
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- Observe the pattern as you explore deeper levels
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- Boss monsters often guard staircase locations
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- Hint: The pattern involves corners and increasing distances
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## Equipment System
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