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audioThis involves sfx, voice acting or composingThis involves sfx, voice acting or composingbountySome amount of our token, XatteR, is offeredSome amount of our token, XatteR, is offeredcodingThis issue requires some programmingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eyeVarious things that easily catch the eye
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Currently, the only warning is the timer turning red, but there's no sound or strong visual effect, so it's easy to miss especially during intense gameplay.
As a result, players may unintentionally lose their turns without a proper alert.
I propose enhancing the timer with:
A short warning sound (like fast ticking) when the unit has about 3 seconds left.
A visual pulsing or flashing effect on the timer to attract the player's attention.
(Optional) A slight UI vibration/shake on the timer itself during the final second for added urgency.
This combination would make it much easier for players to notice their time running out, without being too disruptive to gameplay.
It would also help them with accessibility needs who rely on sound cues.
DreadKnight
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audioThis involves sfx, voice acting or composingThis involves sfx, voice acting or composingbountySome amount of our token, XatteR, is offeredSome amount of our token, XatteR, is offeredcodingThis issue requires some programmingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eyeVarious things that easily catch the eye