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README.md

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@@ -210,7 +210,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Houdini beginner tutorial (3+ hours) ([youtube](https://www.youtube.com/watch?v=-0U9KYI1wKY)).
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* Using light and color in game development: a beginner’s guide ([link](https://medium.com/my-games-company/using-light-and-color-in-game-development-a-beginners-guide-400edf4a7ae0)).
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* Unity for technical art: advantages, tools & workflows ([link](https://80.lv/articles/unity-for-technical-art-advantages-tools-workflows/)).
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* A database of physically based values for CG artists ([link](https://physicallybased.info/)).
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* Helldivers 2 trailers review by Derek Lieu ([youtube](https://www.derek-lieu.com/blog/2024/3/3/helldivers-2-trailers-review)).
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* Color Science Precis for the CGI Artist ([link](https://colour-science.github.io/colour-science-precis/)).
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@@ -302,7 +301,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Combat system, game mechanics discussion ([youtube](https://www.youtube.com/watch?v=Hk1dHpKnc7A)).
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* Storytelling and Character Design series ([youtube](https://www.youtube.com/playlist?list=PL8nFs6m2Yq_X-etltVp94nSxF2on17-ZK)).
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* 7 tips for aspiring game designers ([link](http://www.squeakywheel.ph/blog/2017/5/24/7-tips-for-aspiring-game-designers)).
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* A psychological approach to making desicions in games ([link](https://sitavriend.wordpress.com/2017/06/19/making-decisions-dual-process-theory/)).
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* Core principles to make your environments understandable to the player ([link](https://80.lv/articles/defining-environment-language-for-video-games/)).
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* Designing each of the 50 weapons in Dead Cells to feel distinctive ([link](http://www.gamasutra.com/view/news/299848/Designing_each_of_the_50_weapons_in_Dead_Cells_to_feel_distinctive.php)).
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* Environment storytelling in Dishonored 2 ([link](https://80.lv/articles/environment-storytelling-in-dishonored-2/)).
@@ -677,7 +675,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Machine Learning for Game Developers ([youtube](https://www.youtube.com/watch?v=sTAqWRsEiy0)).
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* On light, colors, mixing paints, and numerical optimization ([link](https://github.com/miciwan/PaintMixing)).
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* The Game Engine series (+100 videos) ([youtube](https://www.youtube.com/watch?v=JxIZbV_XjAs&list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT)).
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* Asynchronous Programming in C# ([link](https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/blob/master/AsyncGuidance.md)).
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* The guide to Git I never had ([link](https://medium.com/@jake.page91/the-guide-to-git-i-never-had-a89048d4703a)).
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* C++ Game Programming, AI for Video Games, and Intro to AI ([link](https://www.cs.mun.ca/~dchurchill/teaching/)).
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* Learn Computer Graphics Programming ([link](https://www.scratchapixel.com/index.html)).
@@ -852,8 +849,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Serialization best practices ([link](http://forum.unity3d.com/threads/serialization-best-practices-megapost.155352)).
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* Best practices for physically based content creation ([youtube](https://www.youtube.com/watch?v=OeEYEUCa4tI)).
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* Modern 2D techniques ([youtube](https://www.youtube.com/watch?v=bUGbXThraVM)).
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* Unity 5 - Intro to Lighting and Rendering ([link](http://unity3d.com/es/learn/tutorials/modules/beginner/graphics/lighting-and-rendering)).
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* Unity best practices ([link](http://www.glenstevens.ca/unity3d-best-practices/)).
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* EditorWindow lifecycle ([link](http://t-machine.org/index.php/2015/06/25/unity3d-missing-docs-editorwindow-lifecycle/)).
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* How to make a MOBA in Unity ([youtube](https://www.youtube.com/playlist?list=PLHW9PxPVcecHLa7JP-Ts09LZYHLIwdky_)).
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* Building Unity games in Visual Studio ([link](https://channel9.msdn.com/Events/Visual-Studio/Visual-Studio-2015-Final-Release-Event/Building-Unity-games-in-Visual-Studio)).
@@ -862,7 +857,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Making of Monument Valley in Unity ([youtube](https://www.youtube.com/watch?v=mCCC9hQm6MM)).
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* Quick setup scalable UI in Unity ([youtube](https://www.youtube.com/watch?v=HwZfv_17KN8)).
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* Making a sport game in Unity ([youtube](https://www.youtube.com/watch?v=Ud7RNhO_VRU)).
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* C# memory and performance tips for Unity ([link](http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity/)).
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* Introduction to Unity Analytics ([youtube](https://www.youtube.com/watch?v=axZJ6R8Iz8c)).
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* How to make realistic bullets in Unity ([link](http://www.habrador.com/tutorials/unity-realistic-bullets/)).
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* Resources for writing shaders in Unity ([link](https://github.com/VoxelBoy/Resources-for-Writing-Shaders-in-Unity)).
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* Procedurally generating a city using Wave Collapse Function ([youtube](https://www.youtube.com/watch?v=Jsc3BQaJndQ)).
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* Six grass rendering techniques in Unity ([youtube](https://www.youtube.com/watch?v=uHDmqfdVkak)).
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* Improve game performance with Unity's Job System and the Burst Compiler ([youtube](https://www.youtube.com/watch?v=cJEmmvDQx5M)).
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* Improve retention by storing player data in the cloud ([link](https://gamedev-resources.com/improve-retention-by-storing-player-data-in-the-cloud/)).
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* Netcode for Game Objects ([youtube](https://www.youtube.com/watch?v=3yuBOB3VrCk)).
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* How to save 2 sec+ loading time of your game ([link](https://medium.com/hypemasters/how-to-save-2-sec-loading-time-of-your-game-f53611bbea0a)).
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* How to build Hot Reload for Unity ([link](https://immersivevrtools.com/Blog/how-to-build-hot-reload-functionality-for-unity)).
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* Thermometers puzzles sales & downloads statistics ([link](https://www.frozax.com/blog/2016/06/thermometers-puzzles-sales-downloads-statistics/)).
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* Costs: A year of game development ([link](https://yellowlensgames.wordpress.com/2016/10/26/costs-a-year-of-game-development/)).
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* The (whole) making of toto temple deluxe ([link](http://juicybeast.com/2015/12/the-whole-making-of-toto-temple-deluxe/)).
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* Poncho – A postmortem ([link](http://poncho-game.com/?p=208)).
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* One year of Gremlins, Inc. sales data across three app stores ([link](http://steamcommunity.com/games/369990/announcements/detail/483414098556767390)).
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* Crescent Loom Kickstarter postmortem ([link](http://wick.works/crescentloom-ks-postmortem/)).
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* KleptoCats post-mortem ([link](https://medium.com/@Fayer/kleptocats-post-mortem-english-59c28cff6193)).
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* Postmortem on Meganoid 2017 ([link](http://techblog.orangepixel.net/2017/04/post-mortem-on-meganoid-2017/)).
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* Postmortem: Thomas Brush's Pinstripe ([link](http://www.gamasutra.com/view/news/297284/Postmortem_Thomas_Brushs_Pinstripe.php)).
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* Another one bites the dust: Dynasty Feud postmortem ([link](http://www.gamasutra.com/blogs/JonSanchez/20170623/300333/Another_One_Bites_the_Dust_Dynasty_Feud_Postmortem.php)).
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* How not to launch a Kickstarter ([link](https://medium.com/level-three/how-not-to-launch-a-kickstarter-49799652fe76)).
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## **Social**
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* hashtagify.me ([link](http://hashtagify.me/)).
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* mention.com ([link](https://mention.com)).
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* Game developer Mastodon how to guide ([link](https://medium.com/@steamgirlgame/game-dev-mastodon-how-to-guide-2beb40118021)).
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@@ -1343,7 +1333,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Marketing indie games on a $0 budget ([youtube](https://www.youtube.com/watch?v=SkEQtMP2CuA)).
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* Step-by-step guide on how to promote your game ([link](https://www.reddit.com/r/gamedev/comments/22godl/stepbystep_guide_on_how_to_promote_your_game)).
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* The ultimate guide to App Store optimization in 2015 ([link](http://www.appfreak.net/ultimate-guide-app-store-optimization-2014/)).
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* Videogame marketing and PR ([pdf](http://www.sellmorevideogames.com/VideogameMarketingAndPR.pdf)).
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* How to calculate a marketing budget for your game in 3 steps ([link](http://www.indiegamegirl.com/how-to-calculate-a-marketing-budget/)).
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* 7 Dos and Donts of mobile app marketing ([link](http://www.dotcominfoway.com/images/infographic-7-dos-and-donts-of-mobile-app-marketing.jpg)).
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* That one lethal mistake of indie marketing ([link](http://www.theastronauts.com/2013/12/one-lethal-mistake-indie-marketing)).
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* How my dumb mobile game got 400k downloads ([youtube](https://youtu.be/zkIfCo2JxJY)).
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* The $0 marketing game guide ([link](https://medium.com/@kitfoxgames/the-0-marketing-game-guide-e649a5ac83f4)).
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* The state of game discoverability: January 2020 ([link](https://www.gamasutra.com/blogs/SimonCarless/20200127/357230/The_State_Of_Game_Discoverability_January_2020.php)).
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* A modern approach to indie game marketing in 2020 ([link](https://www.mattkander.com/post/a-modern-approach-to-indie-game-dev-marketing-in-2020)).
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* 10 social media marketing tips for indie game developers ([link](https://blog.enjin.io/10-social-media-marketing-tips-for-indie-game-developers/)).
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* Valve's top tips for launching a game on Steam ([link](https://www.gamesindustry.biz/articles/2020-04-22-valves-top-tips-for-launching-a-game-on-steam)).
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* How to get the most out of your game's Steam page ([link](https://www.gamesindustry.biz/articles/2020-04-29-how-to-get-the-most-out-of-your-games-steam-page)).

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