You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
* Using light and color in game development: a beginner’s guide ([link](https://medium.com/my-games-company/using-light-and-color-in-game-development-a-beginners-guide-400edf4a7ae0)).
212
212
* Unity for technical art: advantages, tools & workflows ([link](https://80.lv/articles/unity-for-technical-art-advantages-tools-workflows/)).
213
-
* A database of physically based values for CG artists ([link](https://physicallybased.info/)).
214
213
* Helldivers 2 trailers review by Derek Lieu ([youtube](https://www.derek-lieu.com/blog/2024/3/3/helldivers-2-trailers-review)).
215
214
* Color Science Precis for the CGI Artist ([link](https://colour-science.github.io/colour-science-precis/)).
216
215
@@ -302,7 +301,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
302
301
* Combat system, game mechanics discussion ([youtube](https://www.youtube.com/watch?v=Hk1dHpKnc7A)).
303
302
* Storytelling and Character Design series ([youtube](https://www.youtube.com/playlist?list=PL8nFs6m2Yq_X-etltVp94nSxF2on17-ZK)).
304
303
* 7 tips for aspiring game designers ([link](http://www.squeakywheel.ph/blog/2017/5/24/7-tips-for-aspiring-game-designers)).
305
-
* A psychological approach to making desicions in games ([link](https://sitavriend.wordpress.com/2017/06/19/making-decisions-dual-process-theory/)).
306
304
* Core principles to make your environments understandable to the player ([link](https://80.lv/articles/defining-environment-language-for-video-games/)).
307
305
* Designing each of the 50 weapons in Dead Cells to feel distinctive ([link](http://www.gamasutra.com/view/news/299848/Designing_each_of_the_50_weapons_in_Dead_Cells_to_feel_distinctive.php)).
308
306
* Environment storytelling in Dishonored 2 ([link](https://80.lv/articles/environment-storytelling-in-dishonored-2/)).
@@ -677,7 +675,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
677
675
* Machine Learning for Game Developers ([youtube](https://www.youtube.com/watch?v=sTAqWRsEiy0)).
678
676
* On light, colors, mixing paints, and numerical optimization ([link](https://github.com/miciwan/PaintMixing)).
679
677
* The Game Engine series (+100 videos) ([youtube](https://www.youtube.com/watch?v=JxIZbV_XjAs&list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT)).
680
-
* Asynchronous Programming in C# ([link](https://github.com/davidfowl/AspNetCoreDiagnosticScenarios/blob/master/AsyncGuidance.md)).
681
678
* The guide to Git I never had ([link](https://medium.com/@jake.page91/the-guide-to-git-i-never-had-a89048d4703a)).
682
679
* C++ Game Programming, AI for Video Games, and Intro to AI ([link](https://www.cs.mun.ca/~dchurchill/teaching/)).
* How to make a MOBA in Unity ([youtube](https://www.youtube.com/playlist?list=PLHW9PxPVcecHLa7JP-Ts09LZYHLIwdky_)).
859
854
* Building Unity games in Visual Studio ([link](https://channel9.msdn.com/Events/Visual-Studio/Visual-Studio-2015-Final-Release-Event/Building-Unity-games-in-Visual-Studio)).
@@ -862,7 +857,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
862
857
* Making of Monument Valley in Unity ([youtube](https://www.youtube.com/watch?v=mCCC9hQm6MM)).
863
858
* Quick setup scalable UI in Unity ([youtube](https://www.youtube.com/watch?v=HwZfv_17KN8)).
864
859
* Making a sport game in Unity ([youtube](https://www.youtube.com/watch?v=Ud7RNhO_VRU)).
865
-
* C# memory and performance tips for Unity ([link](http://www.somasim.com/blog/2015/04/csharp-memory-and-performance-tips-for-unity/)).
866
860
* Introduction to Unity Analytics ([youtube](https://www.youtube.com/watch?v=axZJ6R8Iz8c)).
867
861
* How to make realistic bullets in Unity ([link](http://www.habrador.com/tutorials/unity-realistic-bullets/)).
868
862
* Resources for writing shaders in Unity ([link](https://github.com/VoxelBoy/Resources-for-Writing-Shaders-in-Unity)).
@@ -1039,7 +1033,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
1039
1033
* Procedurally generating a city using Wave Collapse Function ([youtube](https://www.youtube.com/watch?v=Jsc3BQaJndQ)).
1040
1034
* Six grass rendering techniques in Unity ([youtube](https://www.youtube.com/watch?v=uHDmqfdVkak)).
1041
1035
* Improve game performance with Unity's Job System and the Burst Compiler ([youtube](https://www.youtube.com/watch?v=cJEmmvDQx5M)).
1042
-
* Improve retention by storing player data in the cloud ([link](https://gamedev-resources.com/improve-retention-by-storing-player-data-in-the-cloud/)).
1043
1036
* Netcode for Game Objects ([youtube](https://www.youtube.com/watch?v=3yuBOB3VrCk)).
1044
1037
* How to save 2 sec+ loading time of your game ([link](https://medium.com/hypemasters/how-to-save-2-sec-loading-time-of-your-game-f53611bbea0a)).
1045
1038
* How to build Hot Reload for Unity ([link](https://immersivevrtools.com/Blog/how-to-build-hot-reload-functionality-for-unity)).
@@ -1175,11 +1168,9 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
* Costs: A year of game development ([link](https://yellowlensgames.wordpress.com/2016/10/26/costs-a-year-of-game-development/)).
1177
1170
* The (whole) making of toto temple deluxe ([link](http://juicybeast.com/2015/12/the-whole-making-of-toto-temple-deluxe/)).
1178
-
* Poncho – A postmortem ([link](http://poncho-game.com/?p=208)).
1179
1171
* One year of Gremlins, Inc. sales data across three app stores ([link](http://steamcommunity.com/games/369990/announcements/detail/483414098556767390)).
* Postmortem on Meganoid 2017 ([link](http://techblog.orangepixel.net/2017/04/post-mortem-on-meganoid-2017/)).
1183
1174
* Postmortem: Thomas Brush's Pinstripe ([link](http://www.gamasutra.com/view/news/297284/Postmortem_Thomas_Brushs_Pinstripe.php)).
1184
1175
* Another one bites the dust: Dynasty Feud postmortem ([link](http://www.gamasutra.com/blogs/JonSanchez/20170623/300333/Another_One_Bites_the_Dust_Dynasty_Feud_Postmortem.php)).
1185
1176
* How not to launch a Kickstarter ([link](https://medium.com/level-three/how-not-to-launch-a-kickstarter-49799652fe76)).
@@ -1331,7 +1322,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
1331
1322
1332
1323
## **Social**
1333
1324
1334
-
* hashtagify.me ([link](http://hashtagify.me/)).
1335
1325
* mention.com ([link](https://mention.com)).
1336
1326
* Game developer Mastodon how to guide ([link](https://medium.com/@steamgirlgame/game-dev-mastodon-how-to-guide-2beb40118021)).
1337
1327
@@ -1343,7 +1333,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
1343
1333
* Marketing indie games on a $0 budget ([youtube](https://www.youtube.com/watch?v=SkEQtMP2CuA)).
1344
1334
* Step-by-step guide on how to promote your game ([link](https://www.reddit.com/r/gamedev/comments/22godl/stepbystep_guide_on_how_to_promote_your_game)).
1345
1335
* The ultimate guide to App Store optimization in 2015 ([link](http://www.appfreak.net/ultimate-guide-app-store-optimization-2014/)).
1346
-
* Videogame marketing and PR ([pdf](http://www.sellmorevideogames.com/VideogameMarketingAndPR.pdf)).
1347
1336
* How to calculate a marketing budget for your game in 3 steps ([link](http://www.indiegamegirl.com/how-to-calculate-a-marketing-budget/)).
1348
1337
* 7 Dos and Donts of mobile app marketing ([link](http://www.dotcominfoway.com/images/infographic-7-dos-and-donts-of-mobile-app-marketing.jpg)).
1349
1338
* That one lethal mistake of indie marketing ([link](http://www.theastronauts.com/2013/12/one-lethal-mistake-indie-marketing)).
@@ -1406,7 +1395,6 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
1406
1395
* How my dumb mobile game got 400k downloads ([youtube](https://youtu.be/zkIfCo2JxJY)).
1407
1396
* The $0 marketing game guide ([link](https://medium.com/@kitfoxgames/the-0-marketing-game-guide-e649a5ac83f4)).
1408
1397
* The state of game discoverability: January 2020 ([link](https://www.gamasutra.com/blogs/SimonCarless/20200127/357230/The_State_Of_Game_Discoverability_January_2020.php)).
1409
-
* A modern approach to indie game marketing in 2020 ([link](https://www.mattkander.com/post/a-modern-approach-to-indie-game-dev-marketing-in-2020)).
1410
1398
* 10 social media marketing tips for indie game developers ([link](https://blog.enjin.io/10-social-media-marketing-tips-for-indie-game-developers/)).
1411
1399
* Valve's top tips for launching a game on Steam ([link](https://www.gamesindustry.biz/articles/2020-04-22-valves-top-tips-for-launching-a-game-on-steam)).
1412
1400
* How to get the most out of your game's Steam page ([link](https://www.gamesindustry.biz/articles/2020-04-29-how-to-get-the-most-out-of-your-games-steam-page)).
0 commit comments