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@@ -212,6 +212,11 @@ Maintained by [Fronkon Games](https://github.com/FronkonGames).
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* Unity for technical art: advantages, tools & workflows ([link](https://80.lv/articles/unity-for-technical-art-advantages-tools-workflows/)).
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* Helldivers 2 trailers review by Derek Lieu ([youtube](https://www.derek-lieu.com/blog/2024/3/3/helldivers-2-trailers-review)).
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* Color Science Precis for the CGI Artist ([link](https://colour-science.github.io/colour-science-precis/)).
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* On applying for 3D artist jobs ([link](https://medium.com/@chriswade__/on-applying-for-3d-artist-jobs-15eab00f6912)).
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* The art of hooking your audience: crafting killer game trailer openings ([link](https://www.linkedin.com/pulse/art-hooking-your-audience-crafting-killer-game-nikita-sidorenko-wt0ff/)).
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* Master Class: Being a Tech Art Detective ([youtube](https://www.youtube.com/watch?v=etNmLiaLxb8)).
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* Step-by-Step guide to 3D scanning objects at home ([link](https://80.lv/articles/step-by-step-guide-to-3d-scanning-objects-at-home/)).
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* Scene setup for art direction ([link](https://charlesboury.fr/articles/scene-setup-for-art-direction.html)).
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**[⬆ back to top ⬆](#Contents)**
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* Math puzzles ([link](https://jrmf.org/puzzle/)).
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* Game Design Pattern library ([link](https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/)).
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* Game Design Documents, a comprehensive guide ([youtube](https://www.youtube.com/watch?v=hzPZznSmbao)).
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* A holistic approach to game making ([link](https://medium.com/toge-productions/a-holistic-approach-to-game-making-3f2d8163e105)).
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* Designing a game’s flow ([link](https://gamedesignskills.com/game-design/game-flow/)).
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* Learn how games get PEGI ratings ([link](https://80.lv/articles/learn-how-games-get-pegi-ratings/)).
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* How to make a game people CARE About ([youtube](https://www.youtube.com/watch?v=1DUWX6OOFY8)).
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* 5 tips for Great Level Design ([youtube](https://www.youtube.com/watch?v=LBtucVc8l0M)).
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* Iterative narrative design for video games, an indie approach ([link](https://www.gamedeveloper.com/production/iterative-narrative-design-for-video-games-an-indie-approach)).
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* How to write a good story that doesn't give me headaches ([link](https://bottomfeeder.substack.com/p/how-to-write-a-good-story-that-doesnt)).
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* Game Design Documents, a minimalist approach ([youtube](https://www.youtube.com/watch?v=uBxYGFRi-S4)).
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* Why video games are tough for storytelling ([link](https://bottomfeeder.substack.com/p/why-video-games-are-tough-for-storytelling)).
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* Game Enemy Design: a beginner’s guide ([link](https://gamedesignskills.com/game-design/enemy-design/)).
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* Worldbuilding: game writing and game design ([link](https://gamedesignskills.com/game-design/worldbuilding/)).
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* The tutorial is a lie (or how to help players learn your game) ([link](https://adammirkowski.substack.com/p/the-tutorial-is-a-lie)).
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* Story Structure 101: super basic shit ([link](ttps://channel101.fandom.com/wiki/Story_Structure_101:_Super_Basic_Shit)).
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* How to kill your characters to achieve maximum story efficiency ([link](https://bottomfeeder.substack.com/p/when-writing-fantasy-kill-your-darlings)).
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* Guide on game economy, balance, and monetization ([link](https://www.gamedeveloper.com/production/i-designed-economies-for-150m-games-here-s-my-ultimate-handbook)).
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* Game Mechanics: Interaction Loop and the Game State ([link](https://medium.com/@stanislav-stankovic/game-mechanics-interaction-loop-and-the-game-state-c38e6e4584dd)).
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**[⬆ back to top ⬆](#Contents)**
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* The guide to Git I never had ([link](https://medium.com/@jake.page91/the-guide-to-git-i-never-had-a89048d4703a)).
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* C++ Game Programming, AI for Video Games, and Intro to AI ([link](https://www.cs.mun.ca/~dchurchill/teaching/)).
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* Targeting Your Audience With the Trailer's Sound Effects ([link](https://www.derek-lieu.com/blog/2024/1/7/targeting-your-audience-with-the-trailers-sound-effects)).
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* Chaos Theory in game music ([youtube](https://www.youtube.com/watch?v=y7DSWCnGInA)).
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* How design awesome gun sounds ([youtube](https://www.youtube.com/watch?v=_J56n496u6k)).
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* Guide for file structure in Game Development ([link](https://medium.com/@sorensaket/guide-for-file-structure-in-game-development-2bcfcadfd218)).
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**[⬆ back to top ⬆](#Contents)**
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* CLEAN Game Architecture with ScriptableObjects ([youtube](https://www.youtube.com/watch?v=wzPputN4Ts4)).
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* Optimizing Graphics and Rendering in Unity: Key aspects and practical solutions ([link](https://devsdaddy.hashnode.dev/optimizing-graphics-and-rendering-in-unity-key-aspects-and-practical-solutions)).
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* UI canvas modes and canvas scaler explained ([youtube](https://www.youtube.com/watch?v=1OwQflHq5kg)).
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* Converting Drone and Interaction Controls to the Input System ([link](https://medium.com/@aidanhart321/converting-drone-and-interaction-controls-to-the-input-system-day-2-2774a79dd51a)).
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* Git and Unity, a comprehensive guide to Version Control for Game Devs ([link](https://www.virtualmaker.dev/blog/git-and-unity-a-comprehensive-guide-to-version-control-for-game-devs)).
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* How to optimize UIs in Unity ([link](https://medium.com/my-games-company/how-to-optimize-uis-in-unity-slow-performance-causes-and-solutions-c47af453b1db)).
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* Architecture behind our most popular Unity games ([youtube](https://www.youtube.com/watch?v=-TlQAm8IZp4)).
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* Automating Unity builds with GitHub Actions ([link](https://dev.to/virtualmaker/automating-unity-builds-with-github-actions-1inf)).
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* Git tips for collaborative Unity development ([link](https://medium.com/@mateovillagomez1995/git-tips-for-collaborative-unity-development-5f4dde3715f9)).
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* Unit Testing for Unity Developers ([link](https://dev.to/virtualmaker/unit-testing-for-unity-developers-52lp)).
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* A set of assets for Unity to authenticate users on different platforms with OAuth 2.0 ([link](https://github.com/hippogamesunity/SimpleSignIn)).
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**[⬆ back to top ⬆](#Contents)**
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* The publishing of Lunistice ([link](https://medium.com/@AGrumpyFox/the-publishing-of-lunistice-post-mortem-64cf9fd53dd5)).
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* 100 days of Steam sales: analysis ([link](https://medium.com/@simon.nordon/100-days-of-steam-sales-analysis-aa28a183eedf)).
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* Cozy Space Survivors ([link](https://simonschreibt.de/gat/cozy-space-survivors/#update1)).
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* Telltale Games' The Walking Dead (2012) ([link](https://www.gamedeveloper.com/design/classic-postmortem-telltale-games-the-walking-dead-2012)).
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**[⬆ back to top ⬆](#Contents)**
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* Set of nice spinners for imgui ([link](https://github.com/dalerank/imspinner)).
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* Open source alternatives to popular software ([link](https://openalternative.co/)).
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* Big collection of clean CC0 models ([link](https://www.thebasemesh.com/)).
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* An open music encyclopedia ([link](https://musicbrainz.org/)).
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* Kanboard, a free and open source Kanban project management software ([link](https://kanboard.org/)).
* A collection of color tools ([link](https://fffuel.co/)).
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* Crocotile3D, a low poly modelling tool ([link](https://crocotile3d.com/)).
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* AI Game DevTools ([link](https://github.com/Yuan-ManX/ai-game-devtools)).
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**[⬆ back to top ⬆](#Contents)**
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* Games Marketing on Easy Mode, Hard Mode, and the dark valley between ([link](https://www.pushtotalk.gg/p/games-marketing-on-easy-mode-hard)).
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* How to predict sales for your game ([youtube](https://www.youtube.com/watch?v=5FUq91eH6jg)).
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* Steam expert explains how to make a great Steam page ([youtube](https://www.youtube.com/watch?v=OzYnPGnDDIk)).
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* How to make your itch.io page stand out ([link](https://arimiadev.com/how-to-make-your-itch-io-page-stand-out/)).
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* How to NOT screw up your indie game launch, 30 mistakes in 30 minutes ([youtube](https://www.youtube.com/live/gQBdIGaZROE)).
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* Launching your game demo: Setting up for success ([link](https://heyitsdora.com/2024/09/18/launching-your-demo-when-and-why/)).
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* How to budget your indie game's promotion campaign ([youtube](https://www.youtube.com/watch?v=-jM9Tx6AVIE)).
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* How to talk about your game so that people will listen ([link](https://impress.games/blog/marketing-for-indies-how-to-talk-about-your-game)).
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* A complete step-by-step marketing strategy for video games ([link](https://gacrivastudio.notion.site/d1e4e8a86bb54793b47427c2d92cd43c?v=104388e8f8fe4a088acd0468a06795a6)).
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* 7 things I learned about Steam in 2024 ([link](https://howtomarketagame.com/2024/12/31/7-things-i-learned-about-steam-in-2024/)).
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* What works for getting Wishlists? ([link](https://www.valadria.com/what-works-for-getting-wishlists/)).
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* An updated list of +300 publishers and +100 support studios (porting, production, QA, etc.) ([link](https://docs.google.com/spreadsheets/d/11g8MCMFNrBM0CXIWrT8bej5vqR1fCJGMhoFfbS5ph3Q/edit#gid=0)).
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* Steam Visibility or How Games Get Surfaced to Players ([youtube](https://www.youtube.com/watch?v=qkmAqBvUBOw)).
* 9 things I learned pitching my game to publishers ([link](https://www.valadria.com/9-things-i-learned-pitching-my-game-to-publishers/)).
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* Key terminology in Game Publishing ([link](https://medium.com/@klaothongchan/key-terminology-in-game-publishing-141740fb76b8)).
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* Guide to Game Jams ([link](https://www.virginia-leo.com/post/guide-to-game-jams)).
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* How to survive as an indie developer in mobile games ([link](https://medium.com/@bartbonte/how-to-survive-as-an-indie-developer-in-mobile-games-bf493347e72f)).
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* Jonathan Blow on advice for Indie Game Developers ([youtube](https://www.youtube.com/watch?v=S1pP8mQNBLg)).
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* Game maker toolkit notebook ([link](https://docs.google.com/document/d/1rDIupep9HG7u6rcsQBHnJ2v1J3TL9ZjpfRrM3OME9Xs/edit#heading=h.voxo5dmq0oth)).
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* Music for programming ([link](https://musicforprogramming.net/)).
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