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"text": "While underwater, [name] is surrounded by transformative mucus. A creature that touches [name] or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater."
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},
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{
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"name": "Probing Telepathy",
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"text": "If a creature communicates telepathically with [name], [name] learns the creature's greatest desires if [name] can see the creature."
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}
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]
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},
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"actions": {
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"blocks": [
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{
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"name": "Multiattack",
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"text": "[name] makes three tentacle attacks."
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},
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{
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"name": "Tentacle",
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"text": "*Melee Weapon Attack:* atk[str] to hit, reach 10 ft., one target. *Hit:* dmg[2d6 + str] bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes dmg[1d12] acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed."
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},
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{
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"name": "Tail",
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"text": "*Melee Weapon Attack:* atk[str] to hit, reach 10 ft. one target. *Hit:* dmg[3d6 + str] bludgeoning damage."
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},
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{
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"name": "Enslave (3/day)",
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"text": "[name] targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by [name] until [name] dies or until it is on a different plane of existence from the target. The charmed target is under [name]'s control and can't take reactions, and [name] and the target can communicate telepathically with each other over any distance.\n Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from [name]."
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}
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]
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},
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"reactions": {
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"blocks": []
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},
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"legendaryActions": {
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"blocks": [
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{
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"name": "Detect",
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"text": "[name] makes a Wisdom (Perception) check."
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},
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{
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"name": "Tail Swipe",
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"text": "[name] makes one tail attack."
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},
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{
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"name": "Psychic Drain (Costs 2 Actions)",
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"text": "One creature charmed by [name] takes dmg[3d6] psychic damage, and [name] regains hit points equal to the damage the creature takes."
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}
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],
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"description": "[name] can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. [name] regains spent legendary actions at the start of its turn."
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},
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"layout": {
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"columns": 1,
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"twoColumnMode": "auto",
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"twoColumnHeight": 600
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},
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"meta": {
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"version": "1.0.0",
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"description": "Created using statblock5e-creator",
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