Use CSS files for HaxeUI styling instead of style.xml#7136
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T5mpler wants to merge 96 commits intoFunkinCrew:mainfrom
Closed
Use CSS files for HaxeUI styling instead of style.xml#7136T5mpler wants to merge 96 commits intoFunkinCrew:mainfrom
T5mpler wants to merge 96 commits intoFunkinCrew:mainfrom
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…mera zoom (different camera!) was above 1.35x.
Reducing to 50% wasn't noticeable enough, but 25% should be a clean reduction.
…rsion or dependency issues.
…red correctly relative to the current framerate.
Any preview values over 15,000 get turned into 0 (start) and 0.2 (end).
Co-Authored-By: Kade <26305836+Kade-github@users.noreply.github.com>
…red Notes debug key
…notes, it's length as well Values can be shown and set in milliseconds or steptime
…0.x versions for new fields with no breaking changes.
Co-Authored-By: Hyper_ <40342021+NotHyper-474@users.noreply.github.com>
…ate in Chart Editor. Co-authored-by: Kolo <67389779+koloindacrib@users.noreply.github.com>
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This pull request is a duplicate. Please direct all discussion to the original pull request. |
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(Review this pr instead! Accidentally used the main branch while creating the PR, my apologies)
(Requires this pr to be merged)
This PR re-factors how styling for HaxeUI works by using the built-in HaxeUI css style system using module.xml
Right now the game uses an xml file with an empty box component that has styling to handling all of its styling. While this works, this workaround can cause a lot of issues relating to both z-index and more issues I've personally noticed.
This system HaxeUI uses is a lot more controllable, allowing even for being able to make custom themes.
Lmk if there's an accidental issue this PR has.