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docs/gdevelop5/community/contribute-to-the-assets-store/index.md

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@@ -10,18 +10,20 @@ GDevelop streamlines the integration of assets into game projects, eliminating t
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Before integrating your art into a pack, you'll need to think its fundamental elements, such as a thumbnail, the title, a description, and other key details. Let's explore each of these components that determine an asset pack.
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## Determine your Asset Pack
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## Get your Pack Ready
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### Get a Thumbnail & Previews Files
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A pack with an attractive thumbnail makes it more visible. Additional images can help them figuring out if a pack suit their needs. Contrasted colors can be used. The thumbnail should reflect the pack's. Thumbnails that put assets in context are preferred to grids of assets.
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- Get a thumbnail:
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- Must be 16:9, `1280x720` or `1920x1080`
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- File format in `.png`
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- Must be named: `thumbnail.png`
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- Get previews (This step can be skipped for free packs.):
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- They can be from 1 to 9
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- Must be named `preview1.png`, `preview2.png`, ..., `preview9.png`
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- Must be 16:9, `1280x720` or `1920x1080`
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- Item 37
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- Robert (a proper noun)
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## Package Using GDevelop
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## Package your Art
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To ensure your asset package is valid for the Asset Store, there are two options:
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To ensure a fully valid file for the asset store, add your resources as objects within GDevelop.
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Then, export a `.gdo` file, which will contain the complete object configuration, and the folders structure you built as you've set it up in the engine.
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- **Export from the engine:** Package your art files directly in GDevelop and export a `.gdo` file. This file includes the complete object configuration and folder structure as set up in the engine.
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- **Manual packaging:** If you have a large number of assets, you can create a pack by manually organizing the files without using the game engine editor, following [the provided technical specifications](./technical-speficication.md).
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To export a a `.gdo` file from the GDevelop editor following these steps:
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If you are in doubt, ask to the GDevelop team or the community if your files can be supported by an objects, or fit a [custom objects (prefab)](gdevelop5/objects/custom-objects-prefab-template/).
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## Package Manually
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You can create an pack by packaging yourself the files without the game engine editor. It can be achieve by following these [technical speficications](./technical-speficication.md).
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### Limitations
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GDevelop have several limitation for now, as they are:

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