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Automatic update of the reference pages [skip ci]
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docs/gdevelop5/all-features/destroy-outside-behavior/reference.md

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# Destroy Outside Screen Behavior Reference
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This behavior can be used to destroy objects when they go outside of the bounds of the camera. Useful for bullets or other short-lived objects. [Read more explanations about it.](/gdevelop5/behaviors/destroyoutside)
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This behavior can be used to destroy objects when they go outside of the bounds of the 2D camera. Useful for 2D bullets or other short-lived objects. Don't use it for 3D objects in a FPS/TPS game or any game with a camera not being a top view (for 3D objects, prefer comparing the position, for example Z position to see if an object goes outside of the bound of the map). Be careful when using this behavior because if the object appears outside of the screen, it will be immediately removed. [Read more explanations about it.](/gdevelop5/behaviors/destroyoutside)
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## Destroy when outside of the screen
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Destroy objects automatically when they go outside of the screen's borders.
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Destroy objects automatically when they go outside of the 2D camera borders.
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### Behavior actions
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**Additional border**
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Change the additional border that the object must cross before being deleted.
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**Additional border (extra distance before deletion)**
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Change the extra distance (in pixels) the object must travel beyond the screen before it gets deleted.
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### Behavior conditions
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**Additional border**
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Compare the additional border that the object must cross before being deleted.
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**Additional border (extra distance before deletion)**
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Compare the extra distance (in pixels) the object must travel beyond the screen before it gets deleted.
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_No expressions for this behavior._
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docs/gdevelop5/all-features/expressions-reference.md

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## Destroy when outside of the screen (from extension Destroy Outside Screen Behavior)
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Destroy objects automatically when they go outside of the screen's borders. [Read more explanations about it.](/gdevelop5/behaviors/destroyoutside)
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Destroy objects automatically when they go outside of the 2D camera borders. [Read more explanations about it.](/gdevelop5/behaviors/destroyoutside)
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_No expressions for this behavior._
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## Particles emitter (from extension Particle system)
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## 2D particles emitter (from extension Particle system)
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Displays a large number of small 2D particles to create visual effects. [Read more explanations about it.](/gdevelop5/objects/particles_emitter)
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Displays a large number of small 2D particles to create visual effects in a 2D game or user interface. [Read more explanations about it.](/gdevelop5/objects/particles_emitter)
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| Expression | Description | |
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|-----|-----|-----|

docs/gdevelop5/all-features/particle-system/reference.md

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## Particles emitter
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## 2D particles emitter
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Displays a large number of small 2D particles to create visual effects.
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Displays a large number of small 2D particles to create visual effects in a 2D game or user interface.
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### Object actions
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docs/gdevelop5/extensions/index.md

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|<img src="https://resources.gdevelop-app.com/assets/Icons/movie-filter.svg" class="extension-icon"></img>|**Flash and transition painter**|Paint transition effects with a plain color.|[Read more...](/gdevelop5/extensions/flash-transition-painter)|
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|<img src="https://resources.gdevelop-app.com/assets/Icons/peanut-outline.svg" class="extension-icon"></img>|**Marching Squares (experimental)**|Allow to build a "scalar field" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...|[Read more...](/gdevelop5/extensions/marching-squares/details) ([reference](/gdevelop5/extensions/marching-squares))|
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|<img src="https://asset-resources.gdevelop.io/public-resources/Icons/2ea979b9db9294f26b40687e214f26d7926682457113ccc6dca4174bce6033aa_knife.svg" class="extension-icon"></img>|**Slice an object into pieces**|Slice an object into smaller pieces that match the color of original object.|[Read more...](/gdevelop5/extensions/object-slicer)|
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|<img src="https://asset-resources.gdevelop.io/public-resources/Icons/f2e5a34bf465f781866677762d385d6c8e9e8d203383f2df9a3b7e0fad6a2cb5_fire.svg" class="extension-icon"></img>|**3D particle emitter**|Display a large number of particles to create visual effects.|[Read more...](/gdevelop5/extensions/particle-emitter3d)|
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|<img src="https://asset-resources.gdevelop.io/public-resources/Icons/f2e5a34bf465f781866677762d385d6c8e9e8d203383f2df9a3b7e0fad6a2cb5_fire.svg" class="extension-icon"></img>|**3D particle emitter**|Display a large number of particles in 3D to create visual effects in a 3D game.|[Read more...](/gdevelop5/extensions/particle-emitter3d)|
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|<img src="https://resources.gdevelop-app.com/assets/Icons/Line Hero Pack/Master/SVG/Graphic Design/Graphic Design_color_colour_palette_paint_brush.svg" class="extension-icon"></img>|**Object recolorizer (experimental)**|Independently change the colors of a sprite, a tiled sprite or a panel sprite.|[Read more...](/gdevelop5/extensions/recolorizer)|
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|<img src="https://asset-resources.gdevelop.io/public-resources/Icons/e509cccd7fb426978c4a79b639670f624f773a886848d288a12be5c28dd7d380_sort-numeric-variant.svg" class="extension-icon"></img>|**Rolling counter**|Smoothly change a counter value in a text object.|[Read more...](/gdevelop5/extensions/rolling-counter)|
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|<img src="https://resources.gdevelop-app.com/assets/Icons/vector-arrange-above.svg" class="extension-icon"></img>|**Animate Shadow Clones**|Create and animate shadow clones that follow the path of a primary object.|[Read more...](https://www.youtube.com/watch?v=2t4ANYgrrak) ([reference](/gdevelop5/extensions/shadow-clones))|

docs/gdevelop5/extensions/particle-emitter3d/index.md

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# 3D particle emitter
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<img src="https://asset-resources.gdevelop.io/public-resources/Icons/f2e5a34bf465f781866677762d385d6c8e9e8d203383f2df9a3b7e0fad6a2cb5_fire.svg" class="extension-icon"></img>
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Display a large number of particles to create visual effects.
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Display a large number of particles in 3D to create visual effects in a 3D game.
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**Authors and contributors** to this community extension: [D8H](https://gd.games/D8H).
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Particle emitters can be used to display:
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3D particle emitters let you create and display many small particles to simulate visual effects in your game — like fire, explosions, smoke, or dust.
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- Fire
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- Smoke
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- Splashes
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- Lights
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The parameters of the object can be configured in multiple different ways to create a specific desired effect. GDevelop will give a set of a pre-configured 3D particle emitters that you should try first.
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Breaking change
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- 2.0.0
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- Object properties for position and rotation have been removed. They must be set with the instance editor or the action.
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Use these 3D particle emitters in 3D games. For 2D games or particles that appear on a game's 2D user interface, use the 2D particle emitter object instead.
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!!! tip
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Learn [how to install new extensions](/gdevelop5/extensions/search) by following a step-by-step guide.

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