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Currently the **Always loaded in memory** option is not yet supported. All the resources (except audio) are always loaded at the startup of the game during the loading.
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### Preload as sound/music
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This allows you to preload audio files as music/sound, making them start quickly as you don't have to wait for the audio to load. If the appropriate toggle isn't checked, the first time this audio file is played it may be distorted as it's loaded in.
For more options related to each resource file, you can open a drop-down menu by clicking on the three dots to the right of the resource name, or right click on the resource.
Allows you to rename the resources. The name is the path to the resource by default. You may need to re-open the resource manager to apply the changes to the UI.
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### Removing
@@ -92,22 +82,18 @@ Removes the selected resource from the project.
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### Open the file
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Lets you open the selected resource in a player/viewer (Uses the default software for that file type on your system)
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### Locate file
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Opens the selected resource in the file manager of your system.
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### Copy file path
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Copies the file path of the resource to your clipboard, which you can then paste somewhere else.
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### Scan for images/audio/fonts/videos
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If there are files that exist in the project folder, but are not used by your project, you can add those files by selecting this option. It scans the project folder and adds them to your project.
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