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Extensive improvements to the Arrow Fight multiplayer example (#692)
- Added bots with randomized movements that only spawn while there is 1 player in the lobby. - Now when players join a game that has bots in it, the bots will be removed and the players will play together immediately. - Changed the way the pause "leave game" button works, now only the player who presses the button will exit the game. - Removed the old drop out handling where players disconnecting would kick everyone from the game. - Tweaked how the score messages are changed, now only the host changes the text. (Prevents conflicts between scores) - Swapped out the level previously made with tiled sprites for a tilemap object instead.
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