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Update documentation for RRA v1.5 release
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LICENSE.txt

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MIT License
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Copyright (c) 2022-2023 Advanced Micro Devices, Inc.
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Copyright (c) 2022-2024 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

RELEASE_NOTES.txt

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Radeon Raytracing Analyzer V1.4 12/07/2023
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Radeon Raytracing Analyzer V1.5 04/24/2024
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------------------------------------------
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V1.4 Changes
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V1.5 Changes
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------------------------------------
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1) Ray direction visualization added to dispatch pane.
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2) Bugs/stability fixes.
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1) Ray inspector has been updated to display the ray hierarchy, recursive rays will now display under the parent rays that shot them.
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2) Improved Device configuration reporting with newer scene files, including CPU and driver information.
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3) Bug/stability fixes.
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Known Issues
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Release Notes History
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------------------------------------
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V1.4 Changes
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------------------------------------
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1) Ray direction visualization added to dispatch pane.
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2) Bugs/stability fixes.
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V1.3.1 Changes
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1) A bugfix has been made to use the correct dispatch size for future versions of RRA to ensure backwards compatibility.

documentation/source/conf.py

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# General information about the project.
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project = u'Radeon Raytracing Analyzer'
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copyright = u'2022-2023, Advanced Micro Devices, Inc. All rights reserved'
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copyright = u'2022-2024, Advanced Micro Devices, Inc. All rights reserved'
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author = u'AMD Developer Tools'
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# The version info for the project you're documenting, acts as replacement for
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# |version| and |release|, also used in various other places throughout the
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# built documents.
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#
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# The short X.Y version.
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version = u'1.4.0'
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version = u'1.5.0'
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# The full version, including alpha/beta/rc tags.
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release = u'1.4.0'
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release = u'1.5.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.

documentation/source/index.rst

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Windows is a registered trademark of Microsoft Corporation in the US and other jurisdictions.
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© 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
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© 2022-2024 Advanced Micro Devices, Inc. All rights reserved.
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documentation/source/ray_inspector.rst

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.. image:: media/ray/ray_inspector_2.png
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In the top-left is the **Ray table**. The ray index provides the order in which the rays were cast in the
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application's shaders; index 0 will be the first ray generated.
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In the top-left is the **Ray tree**. The ray index provides the order in which the rays were cast in the
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application's shaders; index 0 will be the first ray generated. The rays that are shifted to the right are child rays,
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these rays were likely shot/invoked directly from a closest-hit shader which was invoked by the parent ray.
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Rays can be chosen by clicking on an entry in the table. The selected ray will be outlined in yellow by default. The ray
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colors can be changed in the Themes and colors settings pane.

samples/landscape.rra

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version https://git-lfs.github.com/spec/v1
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oid sha256:036eff5d969a267926bc39ca385ca45f358f2d998e84112c20adc6e6841315cc
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size 10319045
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oid sha256:dee8b87080c5272930ecc0d814c89a0fed7bc6fb7c70183e14d75b9f9aa66b80
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size 10906727

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