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README.md
@@ -7,7 +7,7 @@ Game developers are responsible for creating the acceleration structures and so
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and how they can affect performance.
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RRA allows the developer to visualize the bounding box hierarchies, and related scene geometries, via a standard rasterizer renderer or using
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-a traveral counter view which will quickly hightlight areas of concern. Once identified, the developer can revisit their BVH generation strategy
+a traversal counter view which will quickly hightlight areas of concern. Once identified, the developer can revisit their BVH generation strategy
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to reduce performance bottlenecks.
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## Getting Started
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