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Copy file name to clipboardExpand all lines: lgsm/functions/command_details.sh
+18-10Lines changed: 18 additions & 10 deletions
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@@ -310,15 +310,15 @@ fn_details_ports(){
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parmslocation="${red}UNKNOWN${default}"
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# engines/games that require editing in the config file
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-
local ports_edit_array=( "avalanche""dontstarve""idtech2""idtech3""idtech3_ql""lwjgl2""projectzomboid""quake""refractor""realvirtuality""seriousengine35""teeworlds""terraria""unreal""unreal2""unreal3""TeamSpeak 3""Mumble""7 Days To Die" )
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local ports_edit_array=( "avalanche""dontstarve""idtech2""idtech3""idtech3_ql""lwjgl2""projectzomboid""quake""refractor""seriousengine35""teeworlds""terraria""unreal""unreal2""unreal3""TeamSpeak 3""Mumble""7 Days To Die" )
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forport_editin"${ports_edit_array[@]}"
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do
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if [ "${engine}"=="${port_edit}" ]||[ "${gamename}"=="${port_edit}" ];then
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parmslocation="${servercfgfullpath}"
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fi
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done
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# engines/games that require editing in the script file
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local ports_edit_array=( "goldsource""Factorio""Hurtworld""iw3.0""Rust""spark""source""starbound""unreal4" )
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local ports_edit_array=( "goldsource""Factorio""Hurtworld""iw3.0""Rust""spark""source""starbound""unreal4""realvirtuality")
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forport_editin"${ports_edit_array[@]}"
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do
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if [ "${engine}"=="${port_edit}" ]||[ "${gamename}"=="${port_edit}" ];then
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