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Overlappy

Eugene edited this page Dec 4, 2023 · 48 revisions

Features

  • Works fast with all selected objects in order
  • nParticle based (full particle settings control)
  • Translate bake
  • Rotate bake (don't forget to use offset sliders)
  • Baking on override layers
  • Hierarchy mode
  • Loop mode

Planned features

  • Scale bake
  • Baking on additive layers
  • Twist simulation support
  • Collisions

Menu

  • Edit
  • Select

BUTTONS

  • SETUP - Create particle rig for first selected object. Use this step for setup settings. Setup runs every time for each selected object.
  • DELETE - Delete particle rig if exists
  • TRANSLATION - Bake simulation for translation attributes
    • translate with offset - Bake simulation for translation attributes with offset
  • ROTATION - Bake simulation for rotation attributes
  • COMBO - Bake translation and rotation in order
    • rotate + translate - Bake rotation and translation in order

LAYERS

  • Delete BaseAnimation Layer - All animation layers will be deleted
  • Delete Temp Layer - Only Temp layer and child layers will be deleted
  • Move To Safe Layer - Move Temp layer sublayers to Safe layer
  • Delete Safe Layer - Only Safe layer and child layers will be deleted
  • Move To Temp Layer - Move Safe layer sublayers to Temp layer

OPTIONS

  • Hierarchy - Bake simulation for all child hierarhy of selected objects
  • Layer - Bake animation into override layers. If turned off animation will be baked directly to selected objects
  • Loop - Use for cycles. Important to have cycle constant animation curves
  • Clean - Remove particle setup after baking end

PARTICLE ATTRIBUTES

  • Radius -
  • Conserve -
  • Drag -
  • Damp -
  • G.Smooth -
  • G.Weight -
  • Time Scale -

PARTICLE OFFSET

  • Mirror X -
  • Mirror Y -
  • Mirror Z -
  • Move X -
  • Move Y -
  • Move Z -

Useful links


Backlog

  • Save preferences to file and load from file
  • Cleaner button if scene has garbage from script
  • Selection sets
  • Loop mode upgrade
  • Skip every N object in hierarchy
  • Values presets
  • Gravity ignore, vector, value
  • Follicle logic
  • Point locks - none/base/tip/both
  • Stepped mode - create follicle rig, waiting prefs, bake to layer
  • Dynamic options (gravity, collision, etc)
  • Add collision to mesh button
  • nParticle Live mode
  • Follicle Live mode

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