-
-
Notifications
You must be signed in to change notification settings - Fork 8
Overlappy
Eugene edited this page Dec 4, 2023
·
48 revisions
- Works fast with all selected objects in order
- nParticle based (full particle settings control)
- Translate bake
- Rotate bake (don't forget to use offset sliders)
- Baking on override layers
- Hierarchy mode
- Loop mode
- Scale bake
- Baking on additive layers
- Twist simulation support
- Collisions
EditSelect
-
SETUP- Create particle rig for first selected object. Use this step for setup settings. Setup runs every time for each selected object. -
DELETE- Delete particle rig if exists -
TRANSLATION- Bake simulation for translation attributes-
translate with offset- Bake simulation for translation attributes with offset
-
-
ROTATION- Bake simulation for rotation attributes -
COMBO- Bake translation and rotation in order-
rotate + translate- Bake rotation and translation in order
-
-
Delete BaseAnimation Layer- All animation layers will be deleted -
Delete Temp Layer- Only Temp layer and child layers will be deleted -
Move To Safe Layer- Move Temp layer sublayers to Safe layer -
Delete Safe Layer- Only Safe layer and child layers will be deleted -
Move To Temp Layer- Move Safe layer sublayers to Temp layer
-
Hierarchy- Bake simulation for all child hierarhy of selected objects -
Layer- Bake animation into override layers. If turned off animation will be baked directly to selected objects -
Loop- Use for cycles. Important to have cycle constant animation curves -
Clean- Remove particle setup after baking end
-
Radius- -
Conserve- -
Drag- -
Damp- -
G.Smooth- -
G.Weight- -
Time Scale-
-
Mirror X- -
Mirror Y- -
Mirror Z- -
Move X- -
Move Y- -
Move Z-
- https://vimeo.com/196234485
- https://www.youtube.com/watch?v=BTBZgLYO6eo&feature=youtu.be&t=490
- https://www.highend3d.com/maya/script/overlappy-for-maya-105076
- https://around-the-corner.typepad.com/adn/2019/04/cached-playback-issues-and-their-workarounds.html
- Save preferences to file and load from file
- Cleaner button if scene has garbage from script
- Selection sets
- Loop mode upgrade
- Skip every N object in hierarchy
- Values presets
- Gravity ignore, vector, value
- Follicle logic
- Point locks - none/base/tip/both
- Stepped mode - create follicle rig, waiting prefs, bake to layer
- Dynamic options (gravity, collision, etc)
- Add collision to mesh button
- nParticle Live mode
- Follicle Live mode