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Overlappy
Eugene edited this page Dec 19, 2023
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- Works fast with all selected objects in order
- nParticle based (full particle settings control)
- Translate bake
- Rotate bake (don't forget to use offset sliders)
- Baking on override layers
- Hierarchy mode
- Loop mode
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Edit-
Reset Settings- Reset all setting in Overlappy.
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Select-
Object- Select objects what been used for created rig. -
Particle- Select particle object if exists. -
Nucleus- Select nucleus object if exists. -
Target Locator- Select target locator object if exists. -
Aim Locator- Select aim locator object if exists.
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SETUP- Create particle rig for first selected object. Use this step for setup settings. Setup runs every time for each selected object. -
DELETE- Delete particle rig if exists. -
TRANSLATION- Bake simulation for translation attributes.-
translate with offset- Bake simulation for translation attributes with offset.
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ROTATION- Bake simulation for rotation attributes. -
COMBO- Bake translation and rotation in order.-
rotate + translate- Bake rotation and translation in order.
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Delete "BaseAnimation" Layer- All animation layers will be deleted. -
Delete Temp Layer- Only Temp layer and child layers will be deleted. -
Move To Safe Layer- Move Temp layer sublayers to Safe layer. -
Delete Safe Layer- Only Safe layer and child layers will be deleted. -
Move To Temp Layer- Move Safe layer sublayers to Temp layer.
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Hierarchy- Bake simulation for all child hierarchy of selected objects. -
Layer- Bake animation into override layers. If turned off animation will be baked directly to selected objects. -
Loop- Use for cycles. Important to have cycle constant animation curves. -
Clean- Remove particle setup after baking end.
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Radius- Particle Radius. -
Conserve- Particle Conserve. -
Drag- Particle Drag. -
Damp- Particle Damp. -
G.Smooth- Particle Goal Smooth. -
G.Weight- Particle Goal Weight. -
Time Scale- Nucleus Time Scale.
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Mirror X, Y, Z- Mirror particle offset value to opposite. -
Move X, Y, Z- Move particle from original object. Important to use offset for Rotation baking.
- https://vimeo.com/196234485
- https://www.youtube.com/watch?v=BTBZgLYO6eo&feature=youtu.be&t=490
- https://www.highend3d.com/maya/script/overlappy-for-maya-105076
- https://around-the-corner.typepad.com/adn/2019/04/cached-playback-issues-and-their-workarounds.html
- Setup
- This is unnecessarily step, it give you an idea how simulation looks like. It's a simple way to test simulation before baking.
- Press Delete to remove all temporary setup, you don't need to keep this setup in your scene, it will be created each time for simulation needs.
- Translation
- Select objects you want
- Press Translation button to start baking simulation
- Objects will we baked one by one in the order of selection
- Rotation
- It's important to tweak offsets first.
- Press Setup button to see particle sample. Tweak radius if it too small or big.
- Go to Particle Offset section and move sliders axis you need.
- Use mirror checkboxes to flip values if needed.
- It's important to tweak offsets first.
You need to specify offset axis and distance for use rotation overlaps. In the bottom part of script you can find Offset settings.