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Overlappy

Eugene edited this page Dec 19, 2023 · 48 revisions

FEATURES

  • Works fast with all selected objects in order
  • nParticle based (full particle settings control)
  • Translate bake
  • Rotate bake (don't forget to use offset sliders)
  • Baking on override layers
  • Hierarchy mode
  • Loop mode

MENU

  • Edit
    • Reset Settings - Reset all setting in Overlappy.
  • Select
    • Object - Select objects what been used for created rig.
    • Particle - Select particle object if exists.
    • Nucleus - Select nucleus object if exists.
    • Target Locator - Select target locator object if exists.
    • Aim Locator - Select aim locator object if exists.

BUTTONS

  • SETUP - Create particle rig for first selected object. Use this step for setup settings. Setup runs every time for each selected object.
  • DELETE - Delete particle rig if exists.
  • TRANSLATION - Bake simulation for translation attributes.
    • translate with offset - Bake simulation for translation attributes with offset.
  • ROTATION - Bake simulation for rotation attributes.
  • COMBO - Bake translation and rotation in order.
    • rotate + translate - Bake rotation and translation in order.

LAYERS

  • Delete "BaseAnimation" Layer - All animation layers will be deleted.
  • Delete Temp Layer - Only Temp layer and child layers will be deleted.
  • Move To Safe Layer - Move Temp layer sublayers to Safe layer.
  • Delete Safe Layer - Only Safe layer and child layers will be deleted.
  • Move To Temp Layer - Move Safe layer sublayers to Temp layer.

OPTIONS

  • Hierarchy - Bake simulation for all child hierarchy of selected objects.
  • Layer - Bake animation into override layers. If turned off animation will be baked directly to selected objects.
  • Loop - Use for cycles. Important to have cycle constant animation curves.
  • Clean - Remove particle setup after baking end.

PARTICLE ATTRIBUTES

  • Radius - Particle Radius.
  • Conserve - Particle Conserve.
  • Drag - Particle Drag.
  • Damp - Particle Damp.
  • G.Smooth - Particle Goal Smooth.
  • G.Weight - Particle Goal Weight.
  • Time Scale - Nucleus Time Scale.

PARTICLE OFFSET

  • Mirror X, Y, Z - Mirror particle offset value to opposite.
  • Move X, Y, Z - Move particle from original object. Important to use offset for Rotation baking.

Useful links


USE SCENARIO

  • Setup
    • This is unnecessarily step, it give you an idea how simulation looks like. It's a simple way to test simulation before baking.
    • Press Delete to remove all temporary setup, you don't need to keep this setup in your scene, it will be created each time for simulation needs.
  • Translation
    • Select objects you want
    • Press Translation button to start baking simulation
    • Objects will we baked one by one in the order of selection
  • Rotation
    • It's important to tweak offsets first.
      • Press Setup button to see particle sample. Tweak radius if it too small or big.
      • Go to Particle Offset section and move sliders axis you need.
      • Use mirror checkboxes to flip values if needed.

You need to specify offset axis and distance for use rotation overlaps. In the bottom part of script you can find Offset settings.

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