Skip to content

Overlappy

Eugene edited this page Dec 19, 2023 · 48 revisions

FEATURES

  • Works fast with all selected objects in order
  • nParticle based (full particle settings control)
  • Translate bake
  • Rotate bake (don't forget to use offset sliders)
  • Baking on override layers
  • Hierarchy mode
  • Loop mode

MENU

  • Edit
    • Reset Settings - Reset all setting in Overlappy.
  • Select
    • Object - Select objects what been used for created rig.
    • Particle - Select particle object if exists.
    • Nucleus - Select nucleus object if exists.
    • Target Locator - Select target locator object if exists.
    • Aim Locator - Select aim locator object if exists.

BUTTONS

  • SETUP - Create particle rig for first selected object. Use this step for setup settings. Setup runs every time for each selected object.
  • DELETE - Delete particle rig if exists.
  • TRANSLATION - Bake simulation for translation attributes.
    • translate with offset - Bake simulation for translation attributes with offset.
  • ROTATION - Bake simulation for rotation attributes.
  • COMBO - Bake translation and rotation in order.
    • rotate + translate - Bake rotation and translation in order.

LAYERS

  • Delete "BaseAnimation" Layer - All animation layers will be deleted.
  • Delete Temp Layer - Only Temp layer and child layers will be deleted.
  • Move To Safe Layer - Move Temp layer sublayers to Safe layer.
  • Delete Safe Layer - Only Safe layer and child layers will be deleted.
  • Move To Temp Layer - Move Safe layer sublayers to Temp layer.

OPTIONS

  • Hierarchy - Bake simulation for all child hierarchy of selected objects.
  • Layer - Bake animation into override layers. If turned off animation will be baked directly to selected objects.
  • Loop - Use for cycles. Important to have cycle constant animation curves.
  • Clean - Remove particle setup after baking end.

PARTICLE ATTRIBUTES

  • Radius - Particle Radius.
  • Conserve - Particle Conserve.
  • Drag - Particle Drag.
  • Damp - Particle Damp.
  • G.Smooth - Particle Goal Smooth.
  • G.Weight - Particle Goal Weight.
  • Time Scale - Nucleus Time Scale.

PARTICLE OFFSET

  • Mirror X, Y, Z - Mirror particle offset value to opposite.
  • Move X, Y, Z - Move particle from original object. Important to use offset for Rotation baking.

Useful links


USE SCENARIO

  • Setup
    • This is unnecessarily step, it give you an idea how simulation looks like. It's a simple way to test simulation before baking.
    • Press Delete to remove all temporary setup, you don't need to keep this setup in your scene, it will be created each time for simulation needs.
  • Translation
    • Select objects you want
    • Press Translation button to start baking simulation
    • Objects will we baked one by one in the order of selection
  • Rotation
    • It's important to tweak offsets first.
      • Press Setup button to see particle sample. Tweak radius if it too small or big.
      • Go to Particle Offset section and move sliders axis you need.
      • Use mirror checkboxes to flip values if needed.
      • Particle should have distance from original object, if there are no distance, rotation will not be baked.
    • After offset tweaks you can bake Rotation as Translations, just select all objects in order and press Rotation button
  • Combo
    • Simple idea - use Translation + Rotation for each object
    • You can do it manually if you bake Translation and Rotation in order.
    • The reason why this separate button exists, if I need to bake Translation + Rotation for bunch of selected objects, it's just easier to bake many objects.
  • Options
    • Hierarchy
      • Automatically bake simulation for all children.
      • Do not recommended to use it by default.
    • Layer
      • Allows to bake simulation to override animation layer.
      • Deactivated layer checkbox will cause baking simulation directly to selected objects to BaseAnimation layer.
    • Loop
      • Best option for cycles.
      • Current version only works with cycled animation, be sure that you use cycle infinity on your curves.

Clone this wiki locally