Skip to content

Overlappy

Eugene edited this page Dec 16, 2023 · 48 revisions

Features

  • Works fast with all selected objects in order
  • nParticle based (full particle settings control)
  • Translate bake
  • Rotate bake (don't forget to use offset sliders)
  • Baking on override layers
  • Hierarchy mode
  • Loop mode

Planned features

  • Scale bake
  • Baking on additive layers
  • Twist simulation support
  • Collisions

MENU

  • Edit
    • Reset Settings - Reset all setting in Overlappy.
  • Select
    • Object - Select objects what been used for created rig.
    • Particle - Select particle object if exists.
    • Nucleus - Select nucleus object if exists.
    • Target Locator - Select target locator object if exists.
    • Aim Locator - Select aim locator object if exists.

BUTTONS

  • SETUP - Create particle rig for first selected object. Use this step for setup settings. Setup runs every time for each selected object.
  • DELETE - Delete particle rig if exists.
  • TRANSLATION - Bake simulation for translation attributes.
    • translate with offset - Bake simulation for translation attributes with offset.
  • ROTATION - Bake simulation for rotation attributes.
  • COMBO - Bake translation and rotation in order.
    • rotate + translate - Bake rotation and translation in order.

LAYERS

  • Delete "BaseAnimation" Layer - All animation layers will be deleted.
  • Delete Temp Layer - Only Temp layer and child layers will be deleted.
  • Move To Safe Layer - Move Temp layer sublayers to Safe layer.
  • Delete Safe Layer - Only Safe layer and child layers will be deleted.
  • Move To Temp Layer - Move Safe layer sublayers to Temp layer.

OPTIONS

  • Hierarchy - Bake simulation for all child hierarchy of selected objects.
  • Layer - Bake animation into override layers. If turned off animation will be baked directly to selected objects.
  • Loop - Use for cycles. Important to have cycle constant animation curves.
  • Clean - Remove particle setup after baking end.

PARTICLE ATTRIBUTES

  • Radius - Particle Radius.
  • Conserve - Particle Conserve.
  • Drag - Particle Drag.
  • Damp - Particle Damp.
  • G.Smooth - Particle Goal Smooth.
  • G.Weight - Particle Goal Weight.
  • Time Scale - Nucleus Time Scale.

PARTICLE OFFSET

  • Mirror X, Y, Z - Mirror particle offset value to opposite.
  • Move X, Y, Z - Move particle from original object. Important to use offset for Rotation baking.

Useful links


Backlog

  • Save preferences to file and load from file
  • Cleaner button if scene has garbage from script
  • Selection sets
  • Loop mode upgrade
  • Skip every N object in hierarchy
  • Values presets
  • Gravity ignore, vector, value
  • Follicle logic
  • Point locks - none/base/tip/both
  • Stepped mode - create follicle rig, waiting prefs, bake to layer
  • Dynamic options (gravity, collision, etc)
  • Add collision to mesh button
  • nParticle Live mode
  • Follicle Live mode

Clone this wiki locally