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Releases: GodotModding/godot-mod-loader

v3.1.0 - Config JSONs, Manifest, Maintenance

17 Jan 12:26
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Includes many fixes and improvements, and some major breaking changes.

New Features

Config JSONs:

  • You can now access user-defined settings in from a mod-specific JSON file.
  • You can also set your mod's default settings in its manifest.
  • Usage docs on the wiki: Config JSON
  • API docs: get_mod_config
  • More details in PR #31

Breaking Changes

  • All funcs have been converted to snake_case. See the required replacements in PR #32
  • meta.json is renamed to manifest.json, and its required keys have changed
    • See REQUIRED_MANIFEST_KEYS_ROOT and REQUIRED_MANIFEST_KEYS_EXTRA in mod_loader.gd mod_manifest.gd

What's Changed

New Contributors

Full Changelog: v3.0.0...v3.1.0

v3.0.0 - Renames & Manifest Updates

15 Jan 08:38
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Breaking Changes

  • Two files have been renamed:
    • ModMain.gd -> mod_main.gd
    • _meta.json -> manifest.json
  • The structure of the manifest JSON has changed.
    • See README.md for an example.
    • This file was previously named _meta.json

What's Changed

New Contributors

Full Changelog: https://github.com/GodotModding/godot-mod-loader/commits/v3.0.0