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Getting started
Radik edited this page Aug 12, 2024
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To be able to test your map directly from Hammer++ you should be able to launch Godot Engine via CMD.
- Add the engine into the environment variable PATH
- Install Godot Engine via
Scoop package manager
in case you use Windows orHomebrew
for MacOS
Open PowerShell and run these commands
scoop bucket add extras
scoop install extras/godot
brew install godot
Clone this repo and open the project in Godot to precache all imports. You also can open the project via terminal:
cd <your-project-path>
godot -e # launch godot in editor mode
The project template provides ready-to-use source engine project template that you'll use for map creation. It is already has measure textures by Kenney.
Open Hammer++ and open Game Configuration
(Tools -> Options):
- Set Game Executable Directory -
- Set Game Directory - \hammer_project
- Set Hammer VMF Directory - \hammer_project\mapsrc
- Set Prefab Directory - \hammer_project\mapsrc\prefabs
- Add required FGD - base.fgd and halflife2.fgd (and your custom fgd as well)