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Radik edited this page Oct 8, 2024
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Actually Godot uses sky panoramas instead of skyboxes. All skies should be placed in skies
folder. In Hammer open Map
-> Map Properties
and set Skybox Texture Name
field with a sky panorama texture name with extension. Also keep in mind that these textures should be imported/precached in the Godot otherwise they won't work.
The importer supports instances. If you have some geometry that you use repeatedly - select this geometry, Right Mouse Click -> Create Instance from Selection. All instances will be imported into res://instances
folder.
Keep in mind that in case you changed some instance you need to open the instance's scene and reimport it in Godot by click "Import" in the inspector.