-
Notifications
You must be signed in to change notification settings - Fork 2
Player Controller
Radik edited this page Aug 19, 2024
·
2 revisions
This project template has a player controller by default and defined in [objects/player/player.gd] with following abilities:
- Movement
- Jump
- Crouch
- Sprint
- Noclip
- Grabbing/Throwing physic items
- Interaction with items
The whole movement system is placed in player.gd
and has several exported properties:
Instead of acceleration definition we use a target speed value. This value will be used to calculate acceleration value.
- max_speed
- noclip_speed
We also define the height of the jump instead of force from which the force will be calculated.
- jump_height
Between movement modes (sprint/crouch/noclip) the acceleration multiplied by defined rate. Default walking rate is 1.0 for sprint - 1.5 and for crouch it's 0.5
- acceleration_rate_change_speed - defines a speed of changing between modes
- sprint_acceleration_rate
- crouch_acceleration_rate
- air_acceleration - default acceleration value when the player in air
- ground_friction
- air_friction
- noclip_friction
- crouch_height_percent
- crouch_transition_speed
- mouse_sensitivity
- interaction_distance - the maximum distance the player can interact with items
The player controller has two processors:
- Pickup Processor -
pickup_processor.gd
handles picking up ability - Footstep Processor -
footstep_processor.gd
handles footsteps sounds of the player