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I would like to ask what is the difference between the information parsed from GameState.* and PowerTaskList.* since they have a lot of duplicate content. And I also found that HDT parses PoweTaskList.* to get most of the information, and only parses GameState.DebugPrintGame, GameState.DebugPrintEntityChoices, GameState.DebugPrintEntitiesChosen. So if I just parse GameState.* like hslog, will it lead to lack of information in Power.log, and if so (I think so), what kind of information will be lost?
The text was updated successfully, but these errors were encountered:
I would like to ask what is the difference between the information parsed from
GameState.*
andPowerTaskList.*
since they have a lot of duplicate content. And I also found thatHDT
parsesPoweTaskList.*
to get most of the information, and only parsesGameState.DebugPrintGame
,GameState.DebugPrintEntityChoices
,GameState.DebugPrintEntitiesChosen
. So if I just parseGameState.*
likehslog
, will it lead to lack of information inPower.log
, and if so (I think so), what kind of information will be lost?The text was updated successfully, but these errors were encountered: