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| 1 | +#pragma semicolon 1 |
| 2 | + |
| 3 | +#include <amxmodx> |
| 4 | +#include <hamsandwich> |
| 5 | +#include <fakemeta> |
| 6 | +#include <xs> |
| 7 | + |
| 8 | +#define DIZZINESS_THINK_RATE 0.01 |
| 9 | +#define DIZZINESS_RANDOM_PUSH_RATE 1.0 |
| 10 | +#define DIZZINESS_JUMP_SPEED 200.0 |
| 11 | +#define DIZZINESS_ANGLE_HANDLE_SPEED 100.0 |
| 12 | +#define DIZZINESS_ANGLE_HANDLE_SPEED_MIN 50.0 |
| 13 | +#define DIZZINESS_ANGLE_HANDLE_SPEED_MAX 150.0 |
| 14 | +#define DIZZINESS_PUSH_SPEED 30.0 |
| 15 | +#define DIZZINESS_PUSH_SPEED_MIN 0.0 |
| 16 | +#define DIZZINESS_PUSH_SPEED_MAX 40.0 |
| 17 | +#define DIZZINESS_PUNCH_ANGLE 45.0 |
| 18 | +#define DIZZINESS_PUNCH_ANGLE_MIN 20.0 |
| 19 | +#define DIZZINESS_PUNCH_ANGLE_MAX 75.0 |
| 20 | +#define DIZZINESS_BLINK_DURATION 0.1 |
| 21 | +#define DIZZINESS_BLINK_DURATION_MIN 0.1 |
| 22 | +#define DIZZINESS_BLINK_DURATION_MAX 1.0 |
| 23 | +#define DIZZINESS_BLINK_TRANSITION_DURATION 0.75 |
| 24 | +#define DIZZINESS_BLINK_TRANSITION_DURATION_MIN 0.25 |
| 25 | +#define DIZZINESS_BLINK_TRANSITION_DURATION_MAX 1.0 |
| 26 | +#define DIZZINESS_RANDOM_BLINK_RATE 3.0 |
| 27 | +#define DIZZINESS_RANDOM_BLINK_RATE_MIN 1.0 |
| 28 | +#define DIZZINESS_RANDOM_BLINK_RATE_MAX 10.0 |
| 29 | +#define DIZZINESS_MIN_STRENGTH_TO_BLINK 0.5 |
| 30 | + |
| 31 | +new gmsgScreenFade; |
| 32 | + |
| 33 | +new Float:g_rgflPlayerDizzinessNextThink[MAX_PLAYERS + 1]; |
| 34 | +new Float:g_rgflPlayerDizzinessStrength[MAX_PLAYERS + 1]; |
| 35 | +new Float:g_rgflPlayerNextPush[MAX_PLAYERS + 1]; |
| 36 | +new Float:g_rgvecPlayerPushVelocityTarget[MAX_PLAYERS + 1][3]; |
| 37 | +new Float:g_rgvecPlayerPushVelocityAcc[MAX_PLAYERS + 1][3]; |
| 38 | +new Float:g_rgflPlayerLastPushThink[MAX_PLAYERS + 1]; |
| 39 | +new Float:g_rgflPlayerNextPushThink[MAX_PLAYERS + 1]; |
| 40 | +new Float:g_rgflPlayerNextBlink[MAX_PLAYERS + 1]; |
| 41 | + |
| 42 | +public plugin_init() { |
| 43 | + register_plugin("[API] Player Dizziness", "1.0.0", "Hedgehog Fog"); |
| 44 | + |
| 45 | + RegisterHamPlayer(Ham_Player_Jump, "HamHook_Player_Jump_Post", .Post = 1); |
| 46 | + RegisterHamPlayer(Ham_Player_PreThink, "HamHook_Player_PreThink_Post", .Post = 1); |
| 47 | + |
| 48 | + gmsgScreenFade = get_user_msgid("ScreenFade"); |
| 49 | +} |
| 50 | + |
| 51 | +public plugin_natives() { |
| 52 | + register_library("api_player_dizziness"); |
| 53 | + register_native("PlayerDizziness_Set", "Native_SetPlayerDizziness"); |
| 54 | + register_native("PlayerDizziness_Get", "Native_GetPlayerDizziness"); |
| 55 | +} |
| 56 | + |
| 57 | +public Native_SetPlayerDizziness(iPluginId, iArgc) { |
| 58 | + new pPlayer = get_param(1); |
| 59 | + new Float:flValue = get_param_f(2); |
| 60 | + |
| 61 | + g_rgflPlayerDizzinessStrength[pPlayer] = floatclamp(flValue, 0.0, 10.0); |
| 62 | +} |
| 63 | + |
| 64 | +public Float:Native_GetPlayerDizziness(iPluginId, iArgc) { |
| 65 | + new pPlayer = get_param(1); |
| 66 | + |
| 67 | + return g_rgflPlayerDizzinessStrength[pPlayer]; |
| 68 | +} |
| 69 | + |
| 70 | +public client_connect(pPlayer) { |
| 71 | + g_rgflPlayerDizzinessNextThink[pPlayer] = 0.0; |
| 72 | + g_rgflPlayerDizzinessStrength[pPlayer] = 0.0; |
| 73 | + g_rgflPlayerNextPush[pPlayer] = 0.0; |
| 74 | + g_rgflPlayerLastPushThink[pPlayer] = 0.0; |
| 75 | + g_rgflPlayerNextPushThink[pPlayer] = 0.0; |
| 76 | + g_rgflPlayerNextBlink[pPlayer] = 0.0; |
| 77 | + |
| 78 | + xs_vec_copy(Float:{0.0, 0.0, 0.0}, g_rgvecPlayerPushVelocityTarget[pPlayer]); |
| 79 | + xs_vec_copy(Float:{0.0, 0.0, 0.0}, g_rgvecPlayerPushVelocityAcc[pPlayer]); |
| 80 | +} |
| 81 | + |
| 82 | +public HamHook_Player_PreThink_Post(pPlayer) { |
| 83 | + new Float:flGameTime = get_gametime(); |
| 84 | + |
| 85 | + if (flGameTime >= g_rgflPlayerDizzinessNextThink[pPlayer]) { |
| 86 | + @Player_Think(pPlayer); |
| 87 | + g_rgflPlayerDizzinessNextThink[pPlayer] = flGameTime + DIZZINESS_THINK_RATE; |
| 88 | + } |
| 89 | +} |
| 90 | + |
| 91 | +public HamHook_Player_Jump_Post(pPlayer) { |
| 92 | + if (pev(pPlayer, pev_flags) & FL_ONGROUND && ~pev(pPlayer, pev_oldbuttons) & IN_JUMP) { |
| 93 | + @Player_Jump(pPlayer); |
| 94 | + } |
| 95 | +} |
| 96 | + |
| 97 | +@Player_Think(this) { |
| 98 | + new Float:flDizzinessStrength = g_rgflPlayerDizzinessStrength[this]; |
| 99 | + if (flDizzinessStrength <= 0.0) { |
| 100 | + return; |
| 101 | + } |
| 102 | + |
| 103 | + if (pev(this, pev_flags) & FL_FROZEN) { |
| 104 | + return; |
| 105 | + } |
| 106 | + |
| 107 | + new Float:flGameTime = get_gametime(); |
| 108 | + |
| 109 | + if (is_user_alive(this)) { |
| 110 | + static Float:vecVelocity[3]; |
| 111 | + pev(this, pev_velocity, vecVelocity); |
| 112 | + |
| 113 | + |
| 114 | + new Float:flMaxPushForce = floatclamp(DIZZINESS_PUSH_SPEED * flDizzinessStrength, DIZZINESS_PUSH_SPEED_MIN, DIZZINESS_PUSH_SPEED_MAX); |
| 115 | + if (g_rgflPlayerNextPush[this] <= flGameTime) { |
| 116 | + @Player_Push(this, flMaxPushForce); |
| 117 | + g_rgflPlayerNextPush[this] = flGameTime + DIZZINESS_RANDOM_PUSH_RATE; |
| 118 | + } |
| 119 | + |
| 120 | + if (flDizzinessStrength >= DIZZINESS_MIN_STRENGTH_TO_BLINK) { |
| 121 | + if (g_rgflPlayerNextBlink[this] <= flGameTime) { |
| 122 | + new Float:flBlinkTransitionDuration = floatclamp(DIZZINESS_BLINK_TRANSITION_DURATION * flDizzinessStrength, DIZZINESS_BLINK_TRANSITION_DURATION_MIN, DIZZINESS_BLINK_TRANSITION_DURATION_MAX); |
| 123 | + new Float:flBlinkDuration = floatclamp(DIZZINESS_BLINK_DURATION * flDizzinessStrength, DIZZINESS_BLINK_DURATION_MIN, DIZZINESS_BLINK_DURATION_MAX); |
| 124 | + new Float:flBlinkRate = floatclamp(DIZZINESS_RANDOM_BLINK_RATE / flDizzinessStrength, DIZZINESS_RANDOM_BLINK_RATE_MIN, DIZZINESS_RANDOM_BLINK_RATE_MAX); |
| 125 | + |
| 126 | + @Player_Blink(this, flBlinkDuration, flBlinkTransitionDuration); |
| 127 | + g_rgflPlayerNextBlink[this] = flGameTime + flBlinkRate + flBlinkDuration; |
| 128 | + } |
| 129 | + } |
| 130 | + |
| 131 | + @Player_PushThink(this); |
| 132 | + |
| 133 | + new Float:flMaxPunchAngle = floatclamp(DIZZINESS_PUNCH_ANGLE * flDizzinessStrength, DIZZINESS_PUNCH_ANGLE_MIN, DIZZINESS_PUNCH_ANGLE_MAX); |
| 134 | + new Float:flAngleHandleSpeed = floatclamp(DIZZINESS_ANGLE_HANDLE_SPEED / flDizzinessStrength, DIZZINESS_ANGLE_HANDLE_SPEED_MIN, DIZZINESS_ANGLE_HANDLE_SPEED_MAX); |
| 135 | + @Player_CameraThink(this, flMaxPunchAngle, flAngleHandleSpeed); |
| 136 | + } |
| 137 | +} |
| 138 | + |
| 139 | +@Player_PushThink(this) { |
| 140 | + new Float:flGameTime = get_gametime(); |
| 141 | + |
| 142 | + if (pev(this, pev_flags) & FL_ONGROUND) { |
| 143 | + new Float:flDelta = flGameTime - g_rgflPlayerLastPushThink[this]; |
| 144 | + |
| 145 | + for (new i = 0; i < 3; ++i) { |
| 146 | + g_rgvecPlayerPushVelocityAcc[this][i] += (g_rgvecPlayerPushVelocityTarget[this][i] - g_rgvecPlayerPushVelocityAcc[this][i]) * flDelta; |
| 147 | + } |
| 148 | + |
| 149 | + static Float:vecVelocity[3]; |
| 150 | + pev(this, pev_velocity, vecVelocity); |
| 151 | + xs_vec_add(vecVelocity, g_rgvecPlayerPushVelocityAcc[this], vecVelocity); |
| 152 | + set_pev(this, pev_velocity, vecVelocity); |
| 153 | + } |
| 154 | + |
| 155 | + g_rgflPlayerLastPushThink[this] = get_gametime(); |
| 156 | +} |
| 157 | + |
| 158 | +@Player_CameraThink(this, Float:flMaxPunchAngle, Float:flAngleHandleSpeed) { |
| 159 | + static Float:vecAngles[3]; |
| 160 | + pev(this, pev_v_angle, vecAngles); |
| 161 | + vecAngles[0] = 0.0; |
| 162 | + vecAngles[2] = 0.0; |
| 163 | + |
| 164 | + static Float:vecForward[3]; |
| 165 | + angle_vector(vecAngles, ANGLEVECTOR_FORWARD, vecForward); |
| 166 | + |
| 167 | + static Float:vecRight[3]; |
| 168 | + angle_vector(vecAngles, ANGLEVECTOR_RIGHT, vecRight); |
| 169 | + |
| 170 | + static Float:vecVelocity[3]; |
| 171 | + pev(this, pev_velocity, vecVelocity); |
| 172 | + |
| 173 | + static Float:flMaxSpeed; |
| 174 | + pev(this, pev_maxspeed, flMaxSpeed); |
| 175 | + flMaxSpeed = floatmin(flMaxSpeed, flAngleHandleSpeed); |
| 176 | + |
| 177 | + static Float:vecPunchAngle[3]; |
| 178 | + pev(this, pev_punchangle, vecPunchAngle); |
| 179 | + vecPunchAngle[0] += floatclamp(xs_vec_dot(vecVelocity, vecForward), -flMaxSpeed, flMaxSpeed) / flMaxSpeed * flMaxPunchAngle * DIZZINESS_THINK_RATE; |
| 180 | + vecPunchAngle[2] += floatclamp(xs_vec_dot(vecVelocity, vecRight), -flMaxSpeed, flMaxSpeed) / flMaxSpeed * flMaxPunchAngle * DIZZINESS_THINK_RATE; |
| 181 | + |
| 182 | + if (xs_vec_len(vecPunchAngle) > 0.0) { |
| 183 | + set_pev(this, pev_punchangle, vecPunchAngle); |
| 184 | + } |
| 185 | +} |
| 186 | + |
| 187 | +@Player_Push(this, Float:flMaxForce) { |
| 188 | + new Float:flGameTime = get_gametime(); |
| 189 | + |
| 190 | + xs_vec_copy(Float:{0.0, 0.0, 0.0}, g_rgvecPlayerPushVelocityAcc[this]); |
| 191 | + |
| 192 | + g_rgvecPlayerPushVelocityTarget[this][0] = random_float(-flMaxForce, flMaxForce); |
| 193 | + g_rgvecPlayerPushVelocityTarget[this][1] = random_float(-flMaxForce, flMaxForce); |
| 194 | + g_rgvecPlayerPushVelocityTarget[this][2] = 0.0; |
| 195 | + |
| 196 | + g_rgflPlayerLastPushThink[this] = flGameTime; |
| 197 | +} |
| 198 | + |
| 199 | +@Player_Blink(this, Float:flDuration, Float:flTransitionDuration) { |
| 200 | + static const iFlags = 0; |
| 201 | + static const rgiColor[3] = {0, 0, 0}; |
| 202 | + static const iAlpha = 255; |
| 203 | + |
| 204 | + new iFadeTime = FixedUnsigned16(flTransitionDuration , 1<<12); |
| 205 | + new iHoldTime = FixedUnsigned16(flDuration , 1<<12); |
| 206 | + |
| 207 | + emessage_begin(MSG_ONE, gmsgScreenFade, _, this); |
| 208 | + ewrite_short(iFadeTime); |
| 209 | + ewrite_short(iHoldTime); |
| 210 | + ewrite_short(iFlags); |
| 211 | + ewrite_byte(rgiColor[0]); |
| 212 | + ewrite_byte(rgiColor[1]); |
| 213 | + ewrite_byte(rgiColor[2]); |
| 214 | + ewrite_byte(iAlpha); |
| 215 | + emessage_end(); |
| 216 | +} |
| 217 | + |
| 218 | +@Player_Jump(this) { |
| 219 | + if (g_rgflPlayerDizzinessStrength[this] < 1.0) { |
| 220 | + return; |
| 221 | + } |
| 222 | + |
| 223 | + static Float:vecVelocity[3]; |
| 224 | + vecVelocity[0] = random_float(-1.0, 1.0); |
| 225 | + vecVelocity[1] = random_float(-1.0, 1.0); |
| 226 | + vecVelocity[2] = 0.0; |
| 227 | + |
| 228 | + xs_vec_normalize(vecVelocity, vecVelocity); |
| 229 | + xs_vec_mul_scalar(vecVelocity, random_float(80.0, 100.0), vecVelocity); |
| 230 | + vecVelocity[2] = DIZZINESS_JUMP_SPEED; |
| 231 | + |
| 232 | + set_pev(this, pev_velocity, vecVelocity); |
| 233 | +} |
| 234 | + |
| 235 | +stock FixedUnsigned16(Float:flValue, iScale) { |
| 236 | + return clamp(floatround(flValue * iScale), 0, 0xFFFF); |
| 237 | +} |
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