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Logic Destroy
Henry de Jongh edited this page Mar 10, 2023
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| Description | Icon |
|---|---|
| A reactive logic component that destroys game objects in the scene. |
|
| Name | Description |
|---|---|
| None | None |
| Name | Description | Parameter |
|---|---|---|
| DestroyActivator | Destroys the game object that caused the current chain of events. | None |
| DestroyTarget | Searches for targets by the string parameter and destroys the associated game objects. |
target (string) The reactive target to search for. |
| Name | Description | Parameter |
|---|---|---|
| None | None | None |
| Logic Components | Terminology | Programming | External Components | |
|---|---|---|---|---|
| Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
| Logic Auto | Caller | Custom Inspector | ||
| Logic Branch | Delay | Use Key | ||
| Logic Case | Target | |||
| Logic Collision Pair | User Inputs | |||
| Logic Compare | ||||
| Logic Counter | ||||
| Logic Destroy | ||||
| Logic Filter | ||||
| Logic Group | ||||
| Logic Instantiate | ||||
| Logic Log | ||||
| Logic Move Linear | ||||
| Logic Relay | ||||
| Logic Timer | ||||
| Logic Trigger | ||||
| Logic Unity |
