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Logic Instantiate
Henry de Jongh edited this page Mar 11, 2023
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1 revision
| Description | Icon |
|---|---|
| A reactive logic component that can instantiate a game object. |
|
| Name | Description |
|---|---|
| Template | The template game object or prefab to be instantiated. |
| Name | Description | Parameter |
|---|---|---|
| Instantiate | Instantiates a new instance of the template game object. | None |
| Name | Description | Parameter |
|---|---|---|
| Instantiated | Invoked when a game object has been instantiated. This is a new chain of events with the instantiated game object as the activator. |
parameter (string) The parameter that was passed to the input. |
The game object is instantiated at the position and rotation of the reactive logic component.
| Logic Components | Terminology | Programming | External Components | |
|---|---|---|---|---|
| Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
| Logic Auto | Caller | Custom Inspector | ||
| Logic Branch | Delay | Use Key | ||
| Logic Case | Target | |||
| Logic Collision Pair | User Inputs | |||
| Logic Compare | ||||
| Logic Counter | ||||
| Logic Destroy | ||||
| Logic Filter | ||||
| Logic Group | ||||
| Logic Instantiate | ||||
| Logic Log | ||||
| Logic Move Linear | ||||
| Logic Relay | ||||
| Logic Timer | ||||
| Logic Trigger | ||||
| Logic Unity |
