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Logic Unity
Henry de Jongh edited this page Mar 2, 2023
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| Description | Icon |
|---|---|
| A reactive logic component that executes a Unity event when invoked. This makes it easy to communicate with a component that is not reactive. |
|
| Name | Description |
|---|---|
| Parameter Mode | The parameter type expected to pass to the Unity event. |
| Name | Description | Parameter |
|---|---|---|
| Invoke | Invokes the Unity event. |
parameter (...) The parameter to be passed to the Unity event. |
| Name | Description | Parameter |
|---|---|---|
| None | None | None |
This component encourages visual programming, which is a bad idea. You essentially have code in the scene that tinkers around in C# and can cause serious bugs that are hard to trace and fix months from now. Use this component sparingly!
| Logic Components | Terminology | Programming | External Components | |
|---|---|---|---|---|
| Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
| Logic Auto | Caller | Custom Inspector | ||
| Logic Branch | Delay | Use Key | ||
| Logic Case | Target | |||
| Logic Collision Pair | User Inputs | |||
| Logic Compare | ||||
| Logic Counter | ||||
| Logic Destroy | ||||
| Logic Filter | ||||
| Logic Group | ||||
| Logic Instantiate | ||||
| Logic Log | ||||
| Logic Move Linear | ||||
| Logic Relay | ||||
| Logic Timer | ||||
| Logic Trigger | ||||
| Logic Unity |
