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User Inputs
Henry de Jongh edited this page Mar 6, 2023
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Any invoked input that begins with the name "User" will invoke the output handlers on the target reactive logic component that listen for the same name.
For example invoking UserExploded on a target causes the target to invoke the UserExploded output.
This bypasses the IReactive.OnReactiveInput() method completely and is intended for use by the level designer.
| Logic Components | Terminology | Programming | External Components | |
|---|---|---|---|---|
| Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
| Logic Auto | Caller | Custom Inspector | ||
| Logic Branch | Delay | Use Key | ||
| Logic Case | Target | |||
| Logic Collision Pair | User Inputs | |||
| Logic Compare | ||||
| Logic Counter | ||||
| Logic Destroy | ||||
| Logic Filter | ||||
| Logic Group | ||||
| Logic Instantiate | ||||
| Logic Log | ||||
| Logic Move Linear | ||||
| Logic Relay | ||||
| Logic Timer | ||||
| Logic Trigger | ||||
| Logic Unity |