Fix download issue for games with large number of savefiles and improve performance #21
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
While testing with a game that has ~650 savefiles, I noticed that Legendary wasn't downloading any data — the download process completed instantly without actually retrieving any files.
Root Cause
Upon investigation, I discovered that the Epic Games Store (EGS) API limits the number of files returned in the metadata JSON to 1000 entries. For games with many files, such as save-heavy ones, essential files like the manifest chunks were missing from the response due to this limit.
Fix
To resolve this, I:
Enhancements
To improve download performance and reliability:
derrod#709