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You said: Can you port https://github.com/HinTak/skia-python-examples/blob/main/SkiaSDLExample.py to pygtk3 please?
Can you port https://github.com/HinTak/skia-python-examples/blob/main/SkiaSDLExample.py to pygtk3 please?
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Copilot said: Here is a plan for porting `SkiaSDLExample.py`
Here is a plan for porting SkiaSDLExample.py to use PyGTK3 (with Gtk+3 and Cairo) instead of SDL2:
Key Considerations:
SDL2 handles window creation, events, and OpenGL context. In PyGTK3, Gtk.Window and Gtk.DrawingArea handle windowing and drawing, and Gdk/Cairo is used for drawing (not OpenGL).
Skia can render to a Cairo surface but the integration is less direct than OpenGL.
Event handling is via Gtk signals (button-press-event, button-release-event, motion-notify-event, key-press-event, etc).
The application logic (drawing rectangles, star, etc.) can mostly be preserved.
Implementation Plan:
Create a Gtk.Window with a Gtk.DrawingArea.
Use Cairo for drawing. If Skia-Python supports rendering into a Cairo surface, use it; otherwise, port drawing logic to Cairo.
Handle mouse and keyboard events using Gtk signals.
Maintain application state similar to ApplicationState.
Redraw on expose and input events.
Here is the ported code:
SkiaGTKExample.py
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Skia + GTK3 (PyGObject) example ported from SkiaSDLExample.py
#
# Copyright 2024 Hin-Tak Leung
Notes:
This version ports the drawing and interaction logic to Gtk/Cairo, which is the standard for PyGTK3.
If you want to use Skia drawing on a Cairo surface, check if skia-python supports creating a Skia surface from a Cairo context (Surface.MakeFromCairo(cairo_context)). If so, you can adapt the drawing logic accordingly.
The star is redrawn and rotated on each frame using a timer via repeated calls to queue_draw().
Rectangle drawing uses mouse drag. Pressing ESC quits.
You may need python3-gi, PyGObject, and skia-python (optional) installed.
Let me know if you want the Skia-specific Cairo integration as well, or if you want to keep the entire drawing logic in Skia!
You said: I want to keep the entire drawing
I want to keep the entire drawing logic in skia, and uses opengl
Copilot said: Great! To port the SDL2+Skia+OpenGL example to
Great! To port the SDL2+Skia+OpenGL example to PyGTK3 but keep all Skia drawing and OpenGL usage, the main idea is:
Use PyGObject (PyGTK3) to create a window and an OpenGL-capable drawing area (Gtk.GLArea).
Use PyOpenGL (for context management if needed).
Use Skia’s OpenGL backend to render into the OpenGL context provided by Gtk.GLArea.
Handle mouse, key, and window events via GTK signals, similar to SDL’s event loop.
Call Skia drawing routines inside the Gtk.GLArea’s render callback.
Manage resizing and redraw via GTK signals, not polling.
Below is a direct port sketch, preserving the original Skia logic but using GTK’s GLArea for context and event handling. Some OpenGL context setup is handled by GTK, so you can skip the SDL-specific context setup.
SkiaGTKGLExample.py
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, GObject, GLib
Key Points:
This uses Gtk.GLArea for an OpenGL context and delivers OpenGL events to Skia, just like SDL2 did.
All drawing is handled by Skia, via its OpenGL backend.
Mouse, motion, and key events are handled using GTK signals mapped to Skia logic.
Rotating star and rectangle drawing logic is preserved from your original.
This is the closest GTK/OpenGL/Skia analog to your original SDL2 code.
Dependencies:
PyGObject (python3-gi)
PyOpenGL
skia-python (must be built/installed with OpenGL support)
GTK3 development libraries at build time
Let me know if you want further tweaks or explanations!
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