Atmoshere shader #41
Unanswered
VecterraSoft
asked this question in
Q&A
Replies: 1 comment 1 reply
-
|
It calculates attenuation of light along rays. It's odd that there's no difference visible. It's here in the updated version: https://github.com/Zylann/godot_atmosphere_shader/blob/master/addons/zylann.atmosphere/shaders/include/atmosphere_funcs_v1.gdshaderinc |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment

Uh oh!
There was an error while loading. Please reload this page.
-
Hello, i was wondering what the for loop in the atmosphere shader does.
It seems that when i lower the steps to only 2 i get the same result as 16 or 256. I see no real difference if any.
The only difference is the performance hit . I get a 15% fps bump when i set to 2.
Please advice.
Beta Was this translation helpful? Give feedback.
All reactions