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- Provide a general summary of the issue in the Title above.
- Before you open an issue, please check if a similar issue already exists or has been closed before.
- Remember to file one issue for every bug you see. If you wish to report multiple bugs, seperate them into different issues. Do not group up bugs into a big monolithic issue.
When reporting a bug/issue:
- Fantasy Crescendo Version: 6/24/2020 version (I dunno what the version number is, sorry)
- Operating System:
- Expected Behavior: loading training room with the camera focused on the player character
- Actual Behavior: 2 player portraits are spawned (1 too many) and the camera is locked into a spot in the middle of nowhere
- Steps to reproduce the behavior:
- open main menu in unity editor,
- go to training
- select any character
- load training room
- (optional) Possible solution/fix/workaround
Other helpful information:
- Attach the relevant
output_log.txt
in thefc_Data
folder.
I get this error message in the unity debug log:
Assertion failure. Value was not Null
Expected: Value was Null
UnityEngine.Assertions.Assert:IsNull(RectTransform)
HouraiTeahouse.FantasyCrescendo.Players.PlayerDisplayFactory:Preinitialize(PlayerConfig, GameObject) (at Assets/Code/src/Runtime/Player/Components/PlayerDisplayFactory.cs:30)
When you open an issue for a change/improvement/feature request:
- A description of the problem you want solved
- Why you believe this is a problem
- If the feature changes current behavior, reasons why your solution is better
- (optional) Possible solution/fix/workaround
If I were to take a shot in the dark about what could be causing this, it may have to do with the simulation also being recognized as the player character or something. I dunno, it's a guess.
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