L 09/06/2025 - 19:51:03: [SM] Exception reported: Entity index 90 is not a valid client
L 09/06/2025 - 19:51:03: [SM] Blaming: triplehitcrit.smx
L 09/06/2025 - 19:51:03: [SM] Call stack trace:
L 09/06/2025 - 19:51:03: [SM] [0] GetPlayerWeaponSlot
L 09/06/2025 - 19:51:03: [SM] [1] Line 100, /home/forums/content/files/4/3/2/1/2/8/209728.attach::OnPlayerHurt
attackerClientIndex
is not always a client- code calls
GetPlayerWeaponSlot(attackerClientIndex, TFWeaponSlot_Melee)
- this condition fails
if (damageType & DMG_CLUB == 0)
- add
IsClientInGame
to solve problem
How lenient are the "consecutive" hits in the triple hit combo. Consecutive melee swings are allowed to be started at most this many milliseconds apart and count towards the combo
mthc_ms_allowed_between_hits 1250
How many additional hits does scout require for a melee combo
mthc_additional_scout_hits 2
Whether or not demoknights are prevented from getting melee combos
mthc_prevent_demoknight 1