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I've been trying to get the simulator working on my Mac (M1), but it keeps failing when linking the main infinisim
executable to what I assume is the lvgl
library:
[100%] Linking CXX executable infinisim
Undefined symbols for architecture arm64:
"__lv_anim_ll", referenced from:
__lv_anim_core_init in libsim-base.a(lv_anim.c.o)
_anim_task in libsim-base.a(lv_anim.c.o)
_anim_mark_list_change in libsim-base.a(lv_anim.c.o)
_lv_anim_start in libsim-base.a(lv_anim.c.o)
_lv_anim_del in libsim-base.a(lv_anim.c.o)
_lv_anim_del_all in libsim-base.a(lv_anim.c.o)
_lv_anim_get in libsim-base.a(lv_anim.c.o)
...
"__lv_disp_ll", referenced from:
_lv_init in libsim-base.a(lv_obj.c.o)
_lv_obj_get_disp in libsim-base.a(lv_obj.c.o)
_lv_disp_drv_register in libsim-base.a(lv_hal_disp.c.o)
_lv_disp_remove in libsim-base.a(lv_hal_disp.c.o)
_lv_disp_get_next in libsim-base.a(lv_hal_disp.c.o)
"__lv_draw_mask_list", referenced from:
_lv_draw_mask_add in libsim-base.a(lv_draw_mask.c.o)
_lv_draw_mask_apply in libsim-base.a(lv_draw_mask.c.o)
_lv_draw_mask_remove_id in libsim-base.a(lv_draw_mask.c.o)
_lv_draw_mask_remove_custom in libsim-base.a(lv_draw_mask.c.o)
_lv_draw_mask_get_cnt in libsim-base.a(lv_draw_mask.c.o)
"__lv_drv_ll", referenced from:
__lv_fs_init in libsim-base.a(lv_fs.c.o)
_lv_fs_get_drv in libsim-base.a(lv_fs.c.o)
_lv_fs_drv_register in libsim-base.a(lv_fs.c.o)
_lv_fs_get_letters in libsim-base.a(lv_fs.c.o)
"__lv_font_decompr_buf", referenced from:
_lv_font_get_bitmap_fmt_txt in libsim-base.a(lv_font_fmt_txt.c.o)
__lv_font_clean_up_fmt_txt in libsim-base.a(lv_font_fmt_txt.c.o)
"__lv_img_cache_array", referenced from:
__lv_img_cache_open in libsim-base.a(lv_img_cache.c.o)
_lv_img_cache_set_size in libsim-base.a(lv_img_cache.c.o)
_lv_img_cache_invalidate_src in libsim-base.a(lv_img_cache.c.o)
"__lv_img_defoder_ll", referenced from:
__lv_img_decoder_init in libsim-base.a(lv_img_decoder.c.o)
_lv_img_decoder_create in libsim-base.a(lv_img_decoder.c.o)
_lv_img_decoder_get_info in libsim-base.a(lv_img_decoder.c.o)
_lv_img_decoder_open in libsim-base.a(lv_img_decoder.c.o)
_lv_img_decoder_delete in libsim-base.a(lv_img_decoder.c.o)
"__lv_indev_ll", referenced from:
_lv_init in libsim-base.a(lv_obj.c.o)
_lv_indev_drv_register in libsim-base.a(lv_hal_indev.c.o)
_lv_indev_get_next in libsim-base.a(lv_hal_indev.c.o)
"__lv_mem_buf", referenced from:
__lv_mem_buf_get in libsim-base.a(lv_mem.c.o)
__lv_mem_buf_release in libsim-base.a(lv_mem.c.o)
__lv_mem_buf_free_all in libsim-base.a(lv_mem.c.o)
(maybe you meant: __lv_mem_buf_free_all, __lv_mem_buf_release , __lv_mem_buf_get )
"__lv_obj_style_trans_ll", referenced from:
_lv_init in libsim-base.a(lv_obj.c.o)
_trans_del in libsim-base.a(lv_obj.c.o)
_trans_create in libsim-base.a(lv_obj.c.o)
_trans_anim_ready_cb in libsim-base.a(lv_obj.c.o)
_lv_obj_finish_transitions in libsim-base.a(lv_obj.c.o)
"__lv_task_act", referenced from:
_lv_task_handler in libsim-base.a(lv_task.c.o)
_lv_task_del in libsim-base.a(lv_task.c.o)
"__lv_task_ll", referenced from:
__lv_task_core_init in libsim-base.a(lv_task.c.o)
_lv_task_handler in libsim-base.a(lv_task.c.o)
_lv_task_create in libsim-base.a(lv_task.c.o)
_lv_task_del in libsim-base.a(lv_task.c.o)
_lv_task_set_prio in libsim-base.a(lv_task.c.o)
_lv_task_get_next in libsim-base.a(lv_task.c.o)
"__lv_theme_empty_styles", referenced from:
_lv_theme_empty_init in libsim-base.a(lv_theme_empty.c.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [infinisim] Error 1
make[1]: *** [CMakeFiles/infinisim.dir/all] Error 2
make: *** [all] Error 2
In the readme it says:
-DInfiniTime_DIR=InfiniTime
: a full path to an existing InfiniTime repository checked out. Inside that directory thesrc/libs/lvgl
submodule must be checked out as well. The default value points to the InfiniTime submodule in this repository.
I verified that the submodule is indeed checked out. Also, I can build the main firmware itself without problems. For the simulator's dependencies I just ran npm install
from the repo root, since there's a package.json
. For building I simply used the given instructions:
cmake -S . -B build
cmake --build build -j4
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