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Description
I'd like to control the motion to trigger some shake-based events. For now it would suffice to simulate the accumulated speed in any direction to sim the shake motion calibrated through the shake calibration settings app.
From what I understand of the code, there has to be at least a button assignment in main.cpp
and probably one can manipulate the motionController
there. I have yet to play around with that.
My use-case is a Dice app, that I'd like to control with the shake motion. I'm already done for the most part of that app, but want a way to sim this in InfiniSim. Any help / additional info on what parts of the code I have to touch in InfiniSim would help me a lot :)
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enhancementNew feature or requestNew feature or request