@@ -49,25 +49,25 @@ public void renderBatch(List<LineObject> objects, GuiGraphics gui, DeltaTracker
4949 // Normal, smooth lines
5050 if (!line .pixelated ) {
5151 if (y1 == y2 ) {
52- bufferBuilder .addVertex (matrix , x1 , y1 - halfWidth , 0 ).setColor (red , green , blue , alpha );
53- bufferBuilder .addVertex (matrix , x1 , y1 + halfWidth , 0 ).setColor (red , green , blue , alpha );
54- bufferBuilder .addVertex (matrix , x2 , y1 + halfWidth , 0 ).setColor (red , green , blue , alpha );
55- bufferBuilder .addVertex (matrix , x2 , y1 - halfWidth , 0 ).setColor (red , green , blue , alpha );
52+ bufferBuilder .addVertex (matrix , x1 , y1 - halfWidth , z ).setColor (red , green , blue , alpha );
53+ bufferBuilder .addVertex (matrix , x1 , y1 + halfWidth , z ).setColor (red , green , blue , alpha );
54+ bufferBuilder .addVertex (matrix , x2 , y1 + halfWidth , z ).setColor (red , green , blue , alpha );
55+ bufferBuilder .addVertex (matrix , x2 , y1 - halfWidth , z ).setColor (red , green , blue , alpha );
5656 continue ;
5757 }
5858 if (x1 == x2 ) {
59- bufferBuilder .addVertex (matrix , x1 - halfWidth , y1 , 0 ).setColor (red , green , blue , alpha );
60- bufferBuilder .addVertex (matrix , x1 + halfWidth , y1 , 0 ).setColor (red , green , blue , alpha );
61- bufferBuilder .addVertex (matrix , x1 + halfWidth , y2 , 0 ).setColor (red , green , blue , alpha );
62- bufferBuilder .addVertex (matrix , x1 - halfWidth , y2 , 0 ).setColor (red , green , blue , alpha );
59+ bufferBuilder .addVertex (matrix , x1 - halfWidth , y1 , z ).setColor (red , green , blue , alpha );
60+ bufferBuilder .addVertex (matrix , x1 + halfWidth , y1 , z ).setColor (red , green , blue , alpha );
61+ bufferBuilder .addVertex (matrix , x1 + halfWidth , y2 , z ).setColor (red , green , blue , alpha );
62+ bufferBuilder .addVertex (matrix , x1 - halfWidth , y2 , z ).setColor (red , green , blue , alpha );
6363 continue ;
6464 }
6565 float l = (float ) Math .sqrt (dx * dx + dy * dy );
6666 float rx = -dy / l * halfWidth , ry = dx / l * halfWidth ;
67- bufferBuilder .addVertex (matrix , x1 - rx , y1 - ry , 0 ).setColor (red , green , blue , alpha );
68- bufferBuilder .addVertex (matrix , x1 + rx , y1 + ry , 0 ).setColor (red , green , blue , alpha );
69- bufferBuilder .addVertex (matrix , x2 + rx , y2 + ry , 0 ).setColor (red , green , blue , alpha );
70- bufferBuilder .addVertex (matrix , x2 - rx , y2 - ry , 0 ).setColor (red , green , blue , alpha );
67+ bufferBuilder .addVertex (matrix , x1 - rx , y1 - ry , z ).setColor (red , green , blue , alpha );
68+ bufferBuilder .addVertex (matrix , x1 + rx , y1 + ry , z ).setColor (red , green , blue , alpha );
69+ bufferBuilder .addVertex (matrix , x2 + rx , y2 + ry , z ).setColor (red , green , blue , alpha );
70+ bufferBuilder .addVertex (matrix , x2 - rx , y2 - ry , z ).setColor (red , green , blue , alpha );
7171 continue ;
7272 }
7373
@@ -87,26 +87,22 @@ public void renderBatch(List<LineObject> objects, GuiGraphics gui, DeltaTracker
8787 // Calculate the exact point on the line
8888 float currentX = x1 + dx * t ;
8989 float currentY = y1 + dy * t ;
90- float currentZ = z ;
9190
9291 // Snap current point to the nearest pixel grid for consistent placement.
9392 // This is key for placing pixels at corners or full side of each other.
9493 currentX = Math .round (currentX / width ) * width ;
9594 currentY = Math .round (currentY / width ) * width ;
96- currentZ = Math .round (currentZ / width ) * width ;
9795
9896 float pX1 = currentX ;
9997 float pY1 = currentY ;
100- float pZ1 = currentZ ;
10198
10299 float pX2 = currentX + width ;
103100 float pY2 = currentY + width ;
104- float pZ2 = currentZ ;
105101
106- bufferBuilder .addVertex (matrix , pX1 , pY2 , pZ1 ).setColor (red , green , blue , alpha ); // Bottom-left
107- bufferBuilder .addVertex (matrix , pX2 , pY2 , pZ1 ).setColor (red , green , blue , alpha ); // Bottom-right
108- bufferBuilder .addVertex (matrix , pX2 , pY1 , pZ2 ).setColor (red , green , blue , alpha ); // Top-right
109- bufferBuilder .addVertex (matrix , pX1 , pY1 , pZ2 ).setColor (red , green , blue , alpha ); // Top-left
102+ bufferBuilder .addVertex (matrix , pX1 , pY2 , z ).setColor (red , green , blue , alpha ); // Bottom-left
103+ bufferBuilder .addVertex (matrix , pX2 , pY2 , z ).setColor (red , green , blue , alpha ); // Bottom-right
104+ bufferBuilder .addVertex (matrix , pX2 , pY1 , z ).setColor (red , green , blue , alpha ); // Top-right
105+ bufferBuilder .addVertex (matrix , pX1 , pY1 , z ).setColor (red , green , blue , alpha ); // Top-left
110106 }
111107 }
112108 }
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