Rendering improvements & bug fixes
v0.0.65
- Improved the
merge_duplicate_nodes
method. It seemed to be working, but it was hard to follow, and there may have been cases where it didn't work as expected. Simplified the code for this method to make it clear what it was doing, and to make it more efficient. Added comments explaining each step. - Screenshot size is now adjustable when rendering.
- Fixed a bug for
RectangleMesh
where it could not be used repeatedly. - Refactoring: changed
Name
toname
throughout code. For example,Node3D.Name
is nowNode3D.name
. - Fixed obsolete method names that had not been updated.
- Scalar bar text size can now be controlled. It had strange behavior before. It would change with the window size (until the window size was too small).
- More work on the new
Renderer
class. This class is being built to give the user more control over the appearance and behavior of renderings. - Bug fix for nodal springs applied in the 'RY' and 'RZ' direction. Exceptions were being thrown in some cases.