You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
when the HLSL shader compiler decides to pack multiple in/out variables into one vec4, only the first decl is emitted correctly. Resulting in wrong in/out temp variable types, assignments and swizzle/index operations.