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Fil3.cpp
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160 lines (80 loc) · 2.17 KB
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#include <iostream>
#include <vector>
#include <algorithm>
#include <cmath>
#include <SFML/Graphics.hpp>
using namespace std;
class MathProblemSolver
{
public:
MathProblemSolver() {}
void Solve(int level)
{
// Generate a random math problem
int num1 = rand() % 100;
int num2 = rand() % 100;
int operator1 = rand() % 4;
// Create a vector of possible answers
vector<int> answers;
answers.push_back(num1 + num2);
answers.push_back(num1 - num2);
answers.push_back(num1 * num2);
answers.push_back(num1 / num2);
// Shuffle the answers
random_shuffle(answers.begin(), answers.end());
// Display the math problem
cout << num1 << " " << operator1 << " " << num2 << endl;
// Get the user's answer
int userAnswer;
cin >> userAnswer;
// Check if the user's answer is correct
bool correct = false;
for (int answer : answers)
{
if (answer == userAnswer)
{
correct = true;
break;
}
}
// Display the result
if (correct)
{
cout << "Correct!" << endl;
}
else
{
cout << "Incorrect. The answer is " << answers[0] << endl;
}
}
};
int main()
{
// Create a window
sf::RenderWindow window(sf::VideoMode(800, 600), "Math Problem Solver");
// Create a math problem solver
MathProblemSolver solver;
// Start the main loop
while (window.isOpen())
{
// Handle events
sf::Event event;
while (window.pollEvent(event))
{
// Close the window if the user clicks the close button
if (event.type == sf::Event::Closed)
{
window.close();
}
}
// Solve a math problem
solver.Solve(rand() % 5);
// Clear the window
window.clear();
// Draw the math problem solver
solver.Draw(window);
// Display the window
window.display();
}
return 0;
}