diff --git a/.gitignore b/.gitignore
index cdcce24..5f34ddf 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,4 @@
JS_Basic_Challenges/cat
+
+\.DS_Store
diff --git a/JS_Basic_Challenges/.DS_Store b/JS_Basic_Challenges/.DS_Store
new file mode 100644
index 0000000..c1a02e8
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/.DS_Store b/JS_Basic_Challenges/4-DOM-pig-game/.DS_Store
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index 0000000..7554a3c
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/.DS_Store b/JS_Basic_Challenges/4-DOM-pig-game/final/.DS_Store
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index 0000000..5008ddf
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/app.js b/JS_Basic_Challenges/4-DOM-pig-game/final/app.js
new file mode 100755
index 0000000..14e6806
--- /dev/null
+++ b/JS_Basic_Challenges/4-DOM-pig-game/final/app.js
@@ -0,0 +1,122 @@
+/*
+GAME RULES:
+
+- The game has 2 players, playing in rounds
+- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
+- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
+- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
+- The first player to reach 100 points on GLOBAL score wins the game
+
+*/
+
+var scores, roundScore, activePlayer, gamePlaying;
+
+init();
+
+
+document.querySelector('.btn-roll').addEventListener('click', function() {
+ if(gamePlaying) {
+ // 1. Random number
+ var dice = Math.floor(Math.random() * 6) + 1;
+
+ //2. Display the result
+ var diceDOM = document.querySelector('.dice');
+ diceDOM.style.display = 'block';
+ diceDOM.src = 'dice-' + dice + '.png';
+
+
+ //3. Update the round score IF the rolled number was NOT a 1
+ if (dice !== 1) {
+ //Add score
+ roundScore += dice;
+ document.querySelector('#current-' + activePlayer).textContent = roundScore;
+ } else {
+ //Next player
+ nextPlayer();
+ }
+ }
+});
+
+
+document.querySelector('.btn-hold').addEventListener('click', function() {
+ if (gamePlaying) {
+ // Add CURRENT score to GLOBAL score
+ scores[activePlayer] += roundScore;
+
+ // Update the UI
+ document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
+
+ // Check if player won the game
+ if (scores[activePlayer] >= 100) {
+ document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
+ document.querySelector('.dice').style.display = 'none';
+ document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
+ document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
+ gamePlaying = false;
+ } else {
+ //Next player
+ nextPlayer();
+ }
+ }
+});
+
+
+function nextPlayer() {
+ //Next player
+ activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
+ roundScore = 0;
+
+ document.getElementById('current-0').textContent = '0';
+ document.getElementById('current-1').textContent = '0';
+
+ document.querySelector('.player-0-panel').classList.toggle('active');
+ document.querySelector('.player-1-panel').classList.toggle('active');
+
+ //document.querySelector('.player-0-panel').classList.remove('active');
+ //document.querySelector('.player-1-panel').classList.add('active');
+
+ document.querySelector('.dice').style.display = 'none';
+}
+
+document.querySelector('.btn-new').addEventListener('click', init);
+
+function init() {
+ scores = [0, 0];
+ activePlayer = 0;
+ roundScore = 0;
+ gamePlaying = true;
+
+ document.querySelector('.dice').style.display = 'none';
+
+ document.getElementById('score-0').textContent = '0';
+ document.getElementById('score-1').textContent = '0';
+ document.getElementById('current-0').textContent = '0';
+ document.getElementById('current-1').textContent = '0';
+ document.getElementById('name-0').textContent = 'Player 1';
+ document.getElementById('name-1').textContent = 'Player 2';
+ document.querySelector('.player-0-panel').classList.remove('winner');
+ document.querySelector('.player-1-panel').classList.remove('winner');
+ document.querySelector('.player-0-panel').classList.remove('active');
+ document.querySelector('.player-1-panel').classList.remove('active');
+ document.querySelector('.player-0-panel').classList.add('active');
+}
+
+//document.querySelector('#current-' + activePlayer).textContent = dice;
+//document.querySelector('#current-' + activePlayer).innerHTML = '' + dice + '';
+//var x = document.querySelector('#score-0').textContent;
+
+
+
+
+
+
+
+
+/*
+YOUR 3 CHALLENGES
+Change the game to follow these rules:
+
+1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the next player's turn. (Hint: Always save the previous dice roll in a separate variable)
+2. Add an input field to the HTML where players can set the winning score, so that they can change the predefined score of 100. (Hint: you can read that value with the .value property in JavaScript. This is a good oportunity to use google to figure this out :)
+3. Add another dice to the game, so that there are two dices now. The player looses his current score when one of them is a 1. (Hint: you will need CSS to position the second dice, so take a look at the CSS code for the first one.)
+*/
diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/back.jpg b/JS_Basic_Challenges/4-DOM-pig-game/final/back.jpg
new file mode 100755
index 0000000..dcd9a7d
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/challenges.js b/JS_Basic_Challenges/4-DOM-pig-game/final/challenges.js
new file mode 100644
index 0000000..2f4a85b
--- /dev/null
+++ b/JS_Basic_Challenges/4-DOM-pig-game/final/challenges.js
@@ -0,0 +1,133 @@
+/*
+YOUR 3 CHALLENGES
+Change the game to follow these rules:
+
+1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the next player's turn. (Hint: Always save the previous dice roll in a separate variable)
+2. Add an input field to the HTML where players can set the winning score, so that they can change the predefined score of 100. (Hint: you can read that value with the .value property in JavaScript. This is a good oportunity to use google to figure this out :)
+3. Add another dice to the game, so that there are two dices now. The player looses his current score when one of them is a 1. (Hint: you will need CSS to position the second dice, so take a look at the CSS code for the first one.)
+*/
+
+var scores, roundScore, activePlayer, gamePlaying;
+
+init();
+
+var lastDice;
+
+document.querySelector('.btn-roll').addEventListener('click', function() {
+ if(gamePlaying) {
+ // 1. Random number
+ var dice1 = Math.floor(Math.random() * 6) + 1;
+ var dice2 = Math.floor(Math.random() * 6) + 1;
+
+ //2. Display the result
+ document.getElementById('dice-1').style.display = 'block';
+ document.getElementById('dice-2').style.display = 'block';
+ document.getElementById('dice-1').src = 'dice-' + dice1 + '.png';
+ document.getElementById('dice-2').src = 'dice-' + dice2 + '.png';
+
+ //3. Update the round score IF the rolled number was NOT a 1
+ if (dice1 !== 1 && dice2 !== 1) {
+ //Add score
+ roundScore += dice1 + dice2;
+ document.querySelector('#current-' + activePlayer).textContent = roundScore;
+ } else {
+ //Next player
+ nextPlayer();
+ }
+
+ /*
+ if (dice === 6 && lastDice === 6) {
+ //Player looses score
+ scores[activePlayer] = 0;
+ document.querySelector('#score-' + activePlayer).textContent = '0';
+ nextPlayer();
+ } else if (dice !== 1) {
+ //Add score
+ roundScore += dice;
+ document.querySelector('#current-' + activePlayer).textContent = roundScore;
+ } else {
+ //Next player
+ nextPlayer();
+ }
+ lastDice = dice;
+ */
+ }
+});
+
+
+document.querySelector('.btn-hold').addEventListener('click', function() {
+ if (gamePlaying) {
+ // Add CURRENT score to GLOBAL score
+ scores[activePlayer] += roundScore;
+
+ // Update the UI
+ document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
+
+ var input = document.querySelector('.final-score').value;
+ var winningScore;
+
+ // Undefined, 0, null or "" are COERCED to false
+ // Anything else is COERCED to true
+ if(input) {
+ winningScore = input;
+ } else {
+ winningScore = 100;
+ }
+
+ // Check if player won the game
+ if (scores[activePlayer] >= winningScore) {
+ document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
+ document.getElementById('dice-1').style.display = 'none';
+ document.getElementById('dice-2').style.display = 'none';
+ document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
+ document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
+ gamePlaying = false;
+ } else {
+ //Next player
+ nextPlayer();
+ }
+ }
+});
+
+
+function nextPlayer() {
+ //Next player
+ activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
+ roundScore = 0;
+
+ document.getElementById('current-0').textContent = '0';
+ document.getElementById('current-1').textContent = '0';
+
+ document.querySelector('.player-0-panel').classList.toggle('active');
+ document.querySelector('.player-1-panel').classList.toggle('active');
+
+ //document.querySelector('.player-0-panel').classList.remove('active');
+ //document.querySelector('.player-1-panel').classList.add('active');
+
+ document.getElementById('dice-1').style.display = 'none';
+ document.getElementById('dice-2').style.display = 'none';
+}
+
+document.querySelector('.btn-new').addEventListener('click', init);
+
+function init() {
+ scores = [0, 0];
+ activePlayer = 0;
+ roundScore = 0;
+ gamePlaying = true;
+
+ document.getElementById('dice-1').style.display = 'none';
+ document.getElementById('dice-2').style.display = 'none';
+
+ document.getElementById('score-0').textContent = '0';
+ document.getElementById('score-1').textContent = '0';
+ document.getElementById('current-0').textContent = '0';
+ document.getElementById('current-1').textContent = '0';
+ document.getElementById('name-0').textContent = 'Player 1';
+ document.getElementById('name-1').textContent = 'Player 2';
+ document.querySelector('.player-0-panel').classList.remove('winner');
+ document.querySelector('.player-1-panel').classList.remove('winner');
+ document.querySelector('.player-0-panel').classList.remove('active');
+ document.querySelector('.player-1-panel').classList.remove('active');
+ document.querySelector('.player-0-panel').classList.add('active');
+}
\ No newline at end of file
diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/dice-1.png b/JS_Basic_Challenges/4-DOM-pig-game/final/dice-1.png
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/dice-4.png b/JS_Basic_Challenges/4-DOM-pig-game/final/dice-4.png
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/dice-5.png b/JS_Basic_Challenges/4-DOM-pig-game/final/dice-5.png
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/dice-6.png b/JS_Basic_Challenges/4-DOM-pig-game/final/dice-6.png
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diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/index.html b/JS_Basic_Challenges/4-DOM-pig-game/final/index.html
new file mode 100755
index 0000000..38f75e8
--- /dev/null
+++ b/JS_Basic_Challenges/4-DOM-pig-game/final/index.html
@@ -0,0 +1,45 @@
+
+
+
+
+
+
+
+
+ Pig Game
+
+
+
+
+
+
Player 1
+
43
+
+
Current
+
11
+
+
+
+
+
Player 2
+
72
+
+
Current
+
0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/JS_Basic_Challenges/4-DOM-pig-game/final/style.css b/JS_Basic_Challenges/4-DOM-pig-game/final/style.css
new file mode 100755
index 0000000..2e67a21
--- /dev/null
+++ b/JS_Basic_Challenges/4-DOM-pig-game/final/style.css
@@ -0,0 +1,174 @@
+/**********************************************
+*** GENERAL
+**********************************************/
+
+.final-score {
+ position: absolute;
+ left: 50%;
+ transform: translateX(-50%);
+ top: 520px;
+ color: #555;
+ font-size: 18px;
+ font-family: 'Lato';
+ text-align: center;
+ padding: 10px;
+ width: 160px;
+ text-transform: uppercase;
+}
+
+.final-score:focus { outline: none; }
+
+#dice-1 { top: 120px; }
+#dice-2 { top: 250px; }
+
+
+* {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+
+}
+
+.clearfix::after {
+ content: "";
+ display: table;
+ clear: both;
+}
+
+body {
+ background-image: linear-gradient(rgba(62, 20, 20, 0.4), rgba(62, 20, 20, 0.4)), url(back.jpg);
+ background-size: cover;
+ background-position: center;
+ font-family: Lato;
+ font-weight: 300;
+ position: relative;
+ height: 100vh;
+ color: #555;
+}
+
+.wrapper {
+ width: 1000px;
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ background-color: #fff;
+ box-shadow: 0px 10px 50px rgba(0, 0, 0, 0.3);
+ overflow: hidden;
+}
+
+.player-0-panel,
+.player-1-panel {
+ width: 50%;
+ float: left;
+ height: 600px;
+ padding: 100px;
+}
+
+
+
+/**********************************************
+*** PLAYERS
+**********************************************/
+
+.player-name {
+ font-size: 40px;
+ text-align: center;
+ text-transform: uppercase;
+ letter-spacing: 2px;
+ font-weight: 100;
+ margin-top: 20px;
+ margin-bottom: 10px;
+ position: relative;
+}
+
+.player-score {
+ text-align: center;
+ font-size: 80px;
+ font-weight: 100;
+ color: #EB4D4D;
+ margin-bottom: 130px;
+}
+
+.active { background-color: #f7f7f7; }
+.active .player-name { font-weight: 300; }
+
+.active .player-name::after {
+ content: "\2022";
+ font-size: 47px;
+ position: absolute;
+ color: #EB4D4D;
+ top: -7px;
+ right: 10px;
+
+}
+
+.player-current-box {
+ background-color: #EB4D4D;
+ color: #fff;
+ width: 40%;
+ margin: 0 auto;
+ padding: 12px;
+ text-align: center;
+}
+
+.player-current-label {
+ text-transform: uppercase;
+ margin-bottom: 10px;
+ font-size: 12px;
+ color: #222;
+}
+
+.player-current-score {
+ font-size: 30px;
+}
+
+button {
+ position: absolute;
+ width: 200px;
+ left: 50%;
+ transform: translateX(-50%);
+ color: #555;
+ background: none;
+ border: none;
+ font-family: Lato;
+ font-size: 20px;
+ text-transform: uppercase;
+ cursor: pointer;
+ font-weight: 300;
+ transition: background-color 0.3s, color 0.3s;
+}
+
+button:hover { font-weight: 600; }
+button:hover i { margin-right: 20px; }
+
+button:focus {
+ outline: none;
+}
+
+i {
+ color: #EB4D4D;
+ display: inline-block;
+ margin-right: 15px;
+ font-size: 32px;
+ line-height: 1;
+ vertical-align: text-top;
+ margin-top: -4px;
+ transition: margin 0.3s;
+}
+
+.btn-new { top: 45px;}
+.btn-roll { top: 403px;}
+.btn-hold { top: 467px;}
+
+.dice {
+ position: absolute;
+ left: 50%;
+ top: 178px;
+ transform: translateX(-50%);
+ height: 100px;
+ box-shadow: 0px 10px 60px rgba(0, 0, 0, 0.10);
+}
+
+.winner { background-color: #f7f7f7; }
+.winner .player-name { font-weight: 300; color: #EB4D4D; }
\ No newline at end of file
diff --git a/JS_Basic_Challenges/4-DOM-pig-game/starter/app.js b/JS_Basic_Challenges/4-DOM-pig-game/starter/app.js
new file mode 100755
index 0000000..eb53972
--- /dev/null
+++ b/JS_Basic_Challenges/4-DOM-pig-game/starter/app.js
@@ -0,0 +1,91 @@
+/*
+GAME RULES:
+
+- The game has 2 players, playing in rounds
+- In each turn, a player rolls a dice as many times as he whishes.
+- Each result get added to his ROUND score
+- BUT, if the player rolls a 1, all his ROUND score gets lost.
+- After that, it's the next player's turn
+- The player can choose to 'Hold', which means that his ROUND score gets added to his GLOBAL score. After that, it's the next player's turn
+- The first player to reach 100 points on GLOBAL score wins the game
+
+*/
+
+var totalScore, currentScore, activePlayer;
+
+var totalScore = [0,0]; // the total score each player has, added together, after multiple rounds of rolling the dice
+var currentScore = 0; // the score each player has per round/ session, when it's they're actively rolling the dice
+var activePlayer = 0; // the player that is currently rolling the dice (can either be 0 or 1)
+
+// Setting a value
+// Use the 'querySelector' method to select and change the value of the html element with the id starting with "current-".
+// The 'textContent' property sets the text content of the node you specify. In our case, that's the dice value of the player rolling it.
+// Use concatenation (+) to create a dynamic class; the player can either be 0 (id="current-0") or 1 (id="current-1").
+// document.querySelector('#current-' + activePlayer).textContent = dice;
+// Longer version: document.querySelector('#current-' + activePlayer).textContent = Math.floor(Math.random() * 6) + 1;
+
+// Getting a value
+// Read the value or the content of the element with this id (id="score-0"), and then store it into variable x.
+// var x = document.querySelector('#score-0').textContent;
+
+// Change the style of the dice using the style method and selecting the '.dice' class
+// The dice is now hidden when user first loads the page and hasn't started rolling the dice yet.
+document.querySelector('.dice').style.display = 'none';
+
+document.getElementById('score-0').textContent = '0';
+document.getElementById('score-1').textContent = '0';
+document.getElementById('current-0').textContent = '0';
+document.getElementById('current-1').textContent = '0';
+
+
+// Add the event listener to the button that rolls the dice, using the .addEventListener method
+// The event listener controls (through a function) what happens when the user clicks on the 'roll dice' button.
+document.querySelector('.btn-roll').addEventListener('click', function(){
+
+ // 1. Create a random number from 1 to 6 (included) that imitates throwing a dice.
+
+ // The .random method generates a number from 0 to 1 (ex: 0.5678)
+ // The .floor method rounds a number downwards to it's nearest integer (ex: from 2.3 to 2)
+ var dice = Math.floor(Math.random() * 6) + 1;
+
+ // 2. Display the result on the page.
+
+ // Select the .dice class from the DOM and store it in a variable.
+ var diceDOM = document.querySelector('.dice');
+
+ // Make it visible again (the dice is initially hidden).
+ diceDOM.style.display = 'block';
+
+ // Display the correct number (from 1 to 6), depending on which dice value the user gets.
+ // Set a different png for every dice value from 1 to 6.
+ // The src property sets the value of the src attribute of our png.
+ diceDOM.src = 'dice-' + dice + '.png';
+
+ // 3. Update the new value after rolling the dice, as long as the rolled number is NOT 1 (see game rules above).
+ if (dice !== 1) {
+ // If the dice value is NOT 1:
+ // 1. Update the currentScore with the new dice value.
+ currentScore = currentScore + dice;
+ // 2. Display the updated currentScore in our UI.
+ document.querySelector('#current-' + activePlayer).textContent = currentScore;
+ } else {
+ // If the dice value is 1:
+ // 1. Switch to the opposite player. (0 or 1)
+ activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
+
+ // 2. Reset the current score to 0, so that next player doesn't inherit the other players last dice value.
+ // currentScore = 0;
+ document.getElementById('current-0').textContent = '0';
+ document.getElementById('current-1').textContent = '0';
+
+ // 3. Change the style of the card when the player is active. The style has switch between the 2 players.
+ // The 'classList' property is useful to add, remove and toggle CSS classes on an element.
+ // Remove the 'active' class that is initially set by default to player 0.
+ document.querySelector('.player-0-panel').classList.remove('active');
+ // Remove the 'active' class that is initially set by default to player 0.
+ document.querySelector('.player-1-panel').classList.add('active');
+ }
+});
+
+// document.querySelector('#current-' + activePlayer).textContent = dice;
+// var x = document.querySelector('#score-0').textContent;
diff --git a/JS_Basic_Challenges/4-DOM-pig-game/starter/back.jpg b/JS_Basic_Challenges/4-DOM-pig-game/starter/back.jpg
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