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I've noticed that it's kind of annoying to have to do using MeshCatMechanisms just to be able to construct a GUI(mechanism, URDFVisuals(urdf)). We could instead have RigidBodySim.Visualization re-export a few things, since using RigidBodySim.Visualization is a bit more obvious than explaining (and remembering) to load a whole different package as well.
Or we could just have RigidBodySim itself export URDFVisuals.
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