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The previous answer is outdated. Latest code in the test now uses Canvas API drawing calls directly on the base canvas, which gets copied over to the visible canvas once per RAF.

SC makes directly accessing the Canvas API drawing calls easy, and handles all the base/visible canvas copying automatically. The only edge case to watch out for using this approach is when a user drags the browser window between screens with different pixel densities

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Answer selected by KaliedaRik
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