COI: Extended unifies former gameplay overhaul modlets (Logistics, World, Solar, Structures + expanding Agriculture/Fishing) into a single Unified Core while preserving a small set of standalone, opt‑in quality‑of‑life / cheat / utility mods.
Choose ONE primary path per save: Unified Core (new games), Updated Legacy bundle (finish old overhaul saves), or StandaloneONLY (QoL/cheats only).
QUICK PICK:
• Starting a NEW game? Use the Unified Core.
• Finishing an existing overhaul save? Use the Updated Legacy bundle.
• Only ever used QoL / cheats? Use StandaloneONLY.
- What Is COI: Extended?
- Choosing the Right Download
- Unified Core vs Legacy vs Standalone
- Feature Overview (By Module)
- Installation & Upgrading
- Using the Mods (Short How‑To)
- Reporting Issues
- Contributing & Requests
- FAQ
- Chinese Quick Guide (简体中文速览)
- License / Attribution / Support
- Changelog Pointer
Originally split into multiple gameplay modlets because of strict product ID limits, COI: Extended now leverages the expanded 65,000 product space to merge major overhaul content into a single Unified Core.
Goals: faster iteration, deeper balancing, less mod clutter, and a stable foundation for new systems (Agriculture, advanced logistics, world progression, etc.).
Standalone utility / cheat / QoL modlets remain separate so you can customize difficulty or add convenience without committing to the full overhaul.
Select exactly ONE primary ZIP for any given save environment:
Purpose | File (example) | Use This If | Save Compatibility | Future Features |
---|---|---|---|---|
Unified future gameplay (overhaul) | COIExtended-112u-ForNewGames.zip |
Starting a brand new game | Incompatible with old overhaul saves | ✅ Yes |
Continue existing overhaul save | COIExtended-112-LEGACY-AllMods.zip |
Save used Logistics/World/Solar/Structures | Works with that save | ❌ No (compat only) |
Only QoL / cheats | COIExtended-112-StandaloneONLY.zip |
Save never used overhaul modlets | Works with that save | Limited (standalone scope) |
Historical pin | Tag v0.7.8.481 |
Need reproducibility / comparison | Same as before | ❌ No |
Standalone Modlets (optional for either path—do NOT add legacy overhaul modlets into a Core game):
- ItemSink
- Cheats
- Tweaks
- StoragePlus
- Difficulty
Aspect | Unified Core | Updated Legacy | StandaloneONLY |
---|---|---|---|
Target Use | Fresh campaigns | Finish old overhaul saves | Light customization |
Save Upgrade | Requires NEW save | Continue existing | Continue existing |
Ongoing Features | Full roadmap | None (compat only) | QoL/Cheat only |
Agriculture / Fishing Expansion | Integrated & growing | Not backported | N/A |
Sunset Risk | Long-term path | Will retire | Stays separate |
Mixing Allowed | Add standalone mods only | Don’t inject Core mid‑save | Can later start Core separately |
Contains content from Logistics Extended, World Extended, Solar Extended, Structures Extended (plus incremental Agriculture: Fishing/Canning).
Highlights (abridged):
- Expanded transport tiers, balancers (small & large), throughput counters & customizable belt speeds.
- Overclocking / underclocking (10–300%) influencing workers, maintenance, power, computing.
- Random world generation controls (map size, sector counts, resource parameters, event tuning).
- Progressive ship upgrades & world event balance changes.
- Solar variants, structural additions, expanded food / canning / fish chains.
- Integrated research progression nodes.
Settlement (population/unity edits, disable needs), economy (instant build/research, free upkeep, infinite focus), environment (pollution toggles, infinite reserves), terrain (instant dig/dump, mass surface ops, weather locking), exploration/logistics (instant ship contracts, fuel disable, capacity & limits, navigation completion), product spawning/sinking, train multipliers, vehicle prototype editor (custom stats, save/load).
Game speed tiers 1–15, free camera, unlimited designation sizes / tower areas, rendering toggles (cloud/fog/weather), vehicle management overview, enhanced mine & forestry UI.
Remove throughput limits, edit capacity (set as new default optionally), allow any supported product types (steam, exhaust, etc.), belt output slider.
Universal infinite sink and universal source.
Adjust broad difficulty multipliers (–90% to +500%).
Logistics / World / Solar / Structures exist only in legacy bundle form for save continuity; no new features.
- Backup saves.
- Delete all mods that have the COIExtended prefix in
%APPDATA%\Captain of Industry\Mods
(or move it aside). - Extract
COIExtended-xxx.zip
to the Mods directory. - Enable mods in game settings → start a NEW game.
- Backup your saved games.
- Replace previous legacy modlet folders with
COIExtended-xxx-LEGACY-AllMods.zip
by extracting the file to yourMods
directory. - Continue existing save. Do NOT add Unified Core.
- Remove any overhaul modlets (if desired).
- Install
COIExtended-xxx-StandaloneONLY.zip
by extracting the file to yourMods
directory.. - Continue or start save with QoL/cheats only.
- Legacy overhaul → Core: Not supported (start new save).
- StandaloneONLY → Core: Allowed only by starting fresh.
- Always keep backups.
- Load screen (don’t load yet) → Wrench icon.
- Toggle standalone mods only.
- Confirm & load.
Component | Access / Hotkey | Notes |
---|---|---|
Cheats Window | F8 | Tabs: Settlement, Economy, Environment, Terrain, Vehicles, etc. |
Tweaks Window | F9 | Speed tiers, camera, rendering toggles |
Overclocking | Building UI (Core) | 10–300% dynamic scaling |
StoragePlus | Storage UI | Capacity & throughput edits |
Vehicle Prototype Editor | Cheats > Vehicles | Save/load custom prototypes |
Difficulty Sliders | Mod Settings | –90% to +500% |
World Gen Options | New Game screen | Random map parameters |
ItemSink / Source | Build menu | Instant spawn/void |
Include:
- Path (Core / Legacy-AllMods / StandaloneONLY)
- ZIP name & list of enabled standalone mods
- Reproduction steps (expected vs actual)
- Log
%APPDATA%\Captain of Industry\Logs
- Save
%APPDATA%\Captain of Industry\Saves
(if reproducible) - Screenshots / video (optional)
Open a GitHub Issue with a concise, descriptive title.
Focus: Stabilizing Unified Core & Agriculture expansion.
Request features via GitHub Issues (label suggestion). Provide rationale & balance notes.
Translations: PRs welcome (English is canonical source).
Question | Answer |
---|---|
Can I migrate an old overhaul save to Core? | No—new save required. |
Will legacy overhaul get new features? | No, compatibility patches only. |
Are standalone mods safe with Core? | Yes—just don’t add legacy overhaul modlets. |
Why unification now? | Product ID limit lifted; reduces maintenance & fragmentation. |
Performance changes? | Similar or improved vs multiple simultaneous modlets. |
Where suggest new settings? | Official Discord #modding or GitHub Issues. |
Vehicle Prototype Editor stable? | Experimental—backup first. |
你的需求 | 下载 | 说明 |
---|---|---|
新开档 + 未来内容 | COIExtended-112u-ForNewGames.zip |
统一核心,需新存档 |
继续旧“大改”存档 | COIExtended-112-LEGACY-AllMods.zip |
旧功能子模组整合,仅兼容 |
只用 QoL / 作弊 | COIExtended-112-StandaloneONLY.zip |
独立子模组 |
历史复现 | 标签 v0.7.8.481 |
旧版本参考 |
不要把旧功能子模组与统一核心混用。完成旧存档后再转统一核心。
All rights reserved to Undiscovered Entertainment for original code, concepts, and assets except where noted. No redistribution or derivative works without explicit written permission.
Captain of Industry assets & IP © MaFi Games; used under their EULA and modding policy. Unofficial, non‑commercial fan project; not endorsed by MaFi Games.
Free to use; donations optional (no extra rights/access).
Support / Donate:
- Patreon: https://patreon.com/keranik
- PayPal: https://paypal.me/undiscoveredent
Contact: Keranik on the official Captain of Industry Discord (#modding
).
See the latest GitHub Release for full patch notes (Fishing/Canning wave, world/event adjustments, settings expansions, fixes, etc.).
If it improves your game, star the repo or share feedback—early adopters shape what comes next.