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Add Chapter - Using Debug info #29

@spencer-lunarg

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@spencer-lunarg

Things like OpLine, OpSource, NonSemantic.Shader.DebugInfo.100, etc are designed to allow SPIR-V generators to add this information into the SPIR-V and then allow tooling to retrieve this information to help map back information from the SPIR-V

It would be useful to have some examples for both

  • How to add to your SPIR-V (for code generators)
  • How to parse the data out of SPIR-V (for tools)

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