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This is a new version of the tutorial using RAII and SLang #61
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6f39a73
First attempt at a rewrite with C++ modules and raii and SLang.
gpx1000 ccb6d17
Refactor Vulkan setup instructions for clarity and consistency
gpx1000 b4796be
Update Vulkan code to use RAII and modern Vulkan-Hpp bindings
gpx1000 0106212
Refactor multisampling implementation for improved clarity.
gpx1000 7e5990d
Fix typos and enhance code readability in Compute Shader guide
gpx1000 6ced724
```
gpx1000 e379481
Refactor tutorial phrasing and modernize Vulkan instance creation.
gpx1000 69487d7
* remove superfluous code directory. The code can now be found in th…
gpx1000 dd53e8f
Refactor: modernize Vulkan tutorial with RAII and dynamic rendering
gpx1000 aef0b4a
Refactor Vulkan tutorial for RAII and modern Vulkan practices
gpx1000 c1bea71
Add dependency installation scripts for Windows and Linux
gpx1000 7a28b60
Thanks Sascha for testing. Looks like some changes from the code dir…
gpx1000 6e8e382
Refactor swap chain handling and enhance type safety
gpx1000 3121659
Address all comments. Still working on compute_shader.cpp
gpx1000 718834a
Refactor compute shader and graphics pipeline logic
gpx1000 9782f9f
Simplify graphics pipeline by unifying shader module usage and cleani…
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#define GLFW_INCLUDE_VULKAN | ||
import vulkan_hpp; | ||
#include <GLFW/glfw3.h> | ||
|
||
#include <iostream> | ||
|
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